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Weekly testdrives, monthly meetup and gaming session reports for events organized by KL Boardgames Meetup throughout Malaysia.
  • Fri Meetup at OTK and Boardgamecafe.net 21/9/07 - Zombies, Age of Empires III, Age of Steam, 1856

    Gamers: Jorge (patomas), Ian (shrapnel), Donovan (don), Heng (ayheng), Henry (rhyen), Alan Tan (alantan), Steven Yap (stevenyap) and Jeff Au (jack208)

    Games: Zombies, Age of Empires III, Age of Steam, 1856

    Location: Old Town Kopitiam & Boardgamecafe.net, Cheras
    Date/Time: 21 September 07 (Fri) 8.00 PM - 6.30 AM


    KL BOARDGAMES MEETUP REPORT @ OLD TOWN KOPITIAM & BOARDGAMECAFE.NET CHERAS 21/9/07
    by jack208

    FRIDAY MEETUP ROUND 1 @ OLD TOWN KOPITIAM CHERAS  

    Another week another meetup. This week we've shrapnel to thank for bringing his nephew Donovan's Zombies game (from Twilight Creations). I'd wanted to testdrive the game to see if it's suitable for us to play during the upcoming Halloween Party at Outpost Cafe.

    Zombies


    Alan Tan, shrapnel, Don and rhyen starting the Zombies game

    In Zombies, you play one of five people stuck in a town full of zombies. You start in the town square and your objective is to get to the helipad. To make things interesting for you, the helipad has zombies packed like sardines!


    Your objective: Get here and fly away! But you may have to ask those zombies nicely....

    Along the way, you can pick up weapons (skateboard, shotgun and chainsaw!) that allows you to hack them zombies more and faster! You can also pick up more bullet and life-point token. These are useful if you wanna survive longer than your comrades.

    The Zombies are moved by the active player at the end of his turn.. obviously he's going to move some zombies your way! There's one variant where if a zombie has line of sight to any human, it runs towards that person (ie twice its movement point). Now this will induce more stress... hehehe


    Players starting in the middle of the board ie town square.

    Commentary from rhyen
    Zombies (Jeff, Alan Tan, Sharpel and newphew, and me) - sharpel won after we cleared all the zombies and he was first to run to the helipad.

    Verdict? Yup.. certainly a good game to bring to the Halloween table this Oct27! Oh Don's copy is the 1st Edition and thus does not include the female zombies.

    Age of Empires III 

    Heng arrived while we've started the Zombies game, and were joined later by Jorge and Steven. Since the five of us were busy hacking the limbs of zombies..... he decided to do (wat else?) teach Steven and Jorge the joy of discoveries in Age of Empires III.

     
    ayheng (back to camera) teaching Steven and Jorge AOEIII

    There is some interesting chatter going on in the Boardgamecafe forum about AOE3. Some seems to hate the game, some indifferent and a few gave their thumbs-up. My take is that this is a good game (7/10) but a game which you need to play a few things in order to learn its nuances (especially its capital buildings) before you can play better.

    You don't believe me? In the game above, ayheng stockpiled thousands of spanish coins to thrashed his newbie opponents!  


    Look at the amount of coins ayheng has stockpiled! Big bully!!!

    Commentary from rhyen
    Age of Empires III - Heng introed Steven and Jorge to AOE3 (that becursed games :P), I presume that by now, Jeff Au has uploaded Hengy's demolition of the field and his stacks of gold doubloons.

    Age of Steam (Rust Belt map)

    Finally, a game that we've enjoyed in the past but strangely has not been hitting the gaming table recently... Age of Steam. Since this was our first game of Age of Steam in many many months and there were also some gamers here who were learning this game for the 1st time, we decided to start with the basic map.


    6-player Age of Steam on the standard Rust Belt map

    shrapnel, don, jorge and steven were learning this game for the 1st time.. and I think they enjoyed it! Look at their Happy Faces!! Now to take out the North Carolina map for them, hehe


    The four AOS newbies - shrapnel/don, jorge and steven enjoying the Rust Belt map

    Commentary from rhyen
    We then did 6 player AOS where Jorge went out and got back into the game (by taking over from team sharpel/nephew, both of whom had to leave early). Hengy pipped Steven into second after Steven got distracted by Jeff Au trying to interrupt my hint to him to urbanized one of their town into a city. I tied with Jeff Au for 3rd, no idea about the tiebreaker, after some help from Jorge that padded my score with runs along my track.
     

    FRIDAY MEETUP ROUND 2 @ BOARDGAMECAFE.NET

    While shrapnel and don have to leave, we still have 5 players for R2. Since everyone's still high on train and steam engines, we decided to do 1856 - another old fave that has been missing from our table for a while... another 2 more gamers graduating from the BGC 18xx academy.

    Here's rhyen's report on the session
    We retired to RD2 in BGC where 1856 returned to the table. Quick instructions and hints to Jorge and Steven and we were off. Seating arrangement was Hengy, Steven, Jeff, Jorge and finally me.

    Many gamers were trying to ride on the coattails of Jedi Council Member Jeff Au early on, capitalizing his LPS early on. but investor Hengy wised up to the potential of my CPR and duly invested as much money as possible thus allowing me to reward him with the first $22 EPS per share in the early part of the 3rd phase while everyone else was stuggling in the low teens. We both sapu-ed all 10 shares of CPR and my $20+ EPS kept him happy all the while.

    Later on, I helped Steven defend his GW from being taken over by Hengy by buying the last share splitting it in a 3-way tie between me, Hengy and Steven (Jorge held the last share, perhaps Hengy could persuade him to sell since either me or hengy would be the first one to snap it up and take over Steven's lonely company). The favor was repaid by Hengy dumping all of his GW shares onto the market (to jumpstart CV) while Steven had to struggle to capitalized his new company WGB after setting a par value too low (perhaps being fooled by Jeff Au's opening par value of $70 for GT, a company that Jeff Au intended to merged into the CGR by taking on govt loans after govt loan). Immediately sizing up the prospect, Jeff Au started egging on Steven to Hot Sun me but Steven repaid my favour by heroically salvaging both companies from the throes of tight cashflows (and managed to buy the last 2 '5' trains).

    Thus setting the grand finale for Jeff Au to buy the first 6 with GT (which fell into CGR), and then proceeding to upgrade his LPS '4' into a diesel rusting everyone else's train except for both of Steven's '5's. But dawn was breaking and Jorge's ride was waiting and Steven needed to crash so Jeff Au wins by consensus (Let's face it, how do you beat a LPS that has a 'D' and '5' and a CGR with '6'; guess we will never know unless Hengy and I managed to dabble in our stockmarket manipulation).

    PS: Also noted, many of us misplayed a few rules, with Jeff Au actually overcapitalizing his GT with funds from investors that were supposed to be held in escrow until he actually destinated but sadly he forgot all about that until someone pointed it out.

    Jeff Au and I then proceed to delay Hengy's return to Klang by talking about the caylus PLE competition and Hengy got so hungry that he joined us for dimsum breakfast. YAY! we finally managed to get Hengy to experience the real 8 AM syndrome. We talked on and on and on about possible moves, computer simulation programs, game annotations; we even found out that only I like chicken feet and jeff doesn't like prawns. Managed to sample the original gyoza, aka wo teap aka, fried leftover sui jiao.


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
    To discuss this gaming session, visit our forum in BoardgameCafe.net

    If you wish to join our boardgame meetups, check out our Meetup Calendar and sign up now at KL Boardgames Meetup!

    To buy the games played in this meetup, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

    21-09-2007

  • Fri Meetup at OTK and Boardgamecafe.net 14/9/07 - Ticket to Ride, Lifeboats, Caylus, Pompeji, 18Scan, Powergrid, Manila and Die Handler

    Gamers: Jorge (patomas), Edel, Ian (shrapnel), Ken (wolfx), Henry (rhyen), Cheryl (c_mun), Siew Hui, Yee Ling, Dylan, Imran (redtag), Wai Yan (waiyan) and Jeff Au (jack208)

    Games: Ticket to Ride, LifeBoats, Caylus, The Downfall of Pompeii, 18Scan, Colloseum, Power Grid, Manila, Die Handler

    Location: Old Town Kopitiam & Boardgamecafe.net, Cheras
    Date/Time: 14 September 07 (Fri) 8.00 PM - 6.30 AM


    KL BOARDGAMES MEETUP REPORT @ OLD TOWN KOPITIAM & BOARDGAMECAFE.NET CHERAS 14/9/07
    by jack208

    A QUIETER MEETUP

    After the rousing meetup last week (7/9/07) where we also hosted one of the Catan Qualifier Legs, we are back to a more quiet meetup week especially since a few of the OTK regulars could not make it due to other commitments.

    We still managed to squeeze in a good range of games from the old classic Ticket to Ride to faves like Powergrid, new games as in Lifeboats and an OOP game in Die Handler.

    FRIDAY MEETUP ROUND 1 @ OLD TOWN KOPITIAM CHERAS  

    Jorge and his wife Edel were the first to arrive to OTK. Ian (aka Shrapnel) joined him and together with Waiyan, they started one of the old classic, Alan Moon's Ticket to Ride while waiting for the others to arrive.


    Alan Moon's bestselling game for 4p: Waiyan, Ian, Edel & Jorge

    The remaining three - Wolfx, Henry and myself - started a quick game of Caylus on another table.

     
    T3p Caylus between wolfx (in pic) henry & jack208.

    Cheryl (c_mun) and Siew Hui were the next to arrive. They brought two other friends - Yee Ling & Dylan. After getting introduced to everyone (this was their first time to OTK Cheras) they settled down for a game of survivor ala LifeBoats.


    Six new players for Lifeboats: waiyan, ian, cheryl, yee ling, dylan and jorge

    The 3p Caylus game ended pretty quickly at our table and since wolfx has not experienced the joy of throwing meeples into volcanoes, we brought out The Downfall of Pompeii for him. Looking at the happy face on rhyen, this looks like a game he enjoys very much.


    Time to chuck your fren's meeples in volcanoes.... aarrrgghhhh!

    They were still Lifeboating when we completed our game of Pompeii. Redtag made a surprise impromptu appearance (he probably thinks we are playing TI3) and since the only 4p game we've were 18Scan, we decided it's time to introduce these two to the joy of 18xx.

    rhyen was initially given the honor of doing the 18xx intro (via 18Scan) but halfway thru the game, the Lifeboats table finished theirs and shrapnel wanted to learn Colloseum.


    rhyen, the 18xx teacher
    with new students redtag and wolfx on the Scandinavia map
     

    FRIDAY MEETUP ROUND 2 @ BOARDGAMECAFE.NET

    We concluded R1 at OTK with half-completed 18Scan and Colloseum. Some left but 5 gamers continued to BGC for Round 2.

    Started off R2 with an old fave that has not been played for some time; Power Grid on the Germany map. The signs were indeed there that we haven't been playing this for some time as we forgot that with 5 players, we only play 5 areas - we played with all 6 areas hence the map felt "relaxed".

     
    First Powergrid game for redtag


    New Padawan trying out his jedi mind trick.... on the game components!

    Manila (courtesy of wolfx) was next. This is a good filler game (though some games can take 1hr+) for 4-5 players, and since some have not played this, we decided to do this after Powergrid. Wolfx taught the game and off we go pushing our luck in Manila.

     
    Jorge and Wolfx in a game of Manila.

    Die Handler was next (and the last game for R2). This is one of my fave trading/bidding game where the objective is to climb the highest in the social status ladder. Money gets you there but money by itself does not win you the game.

     
    The wooden wagon where you placed your trade goods to be shipped to another city to sell

    In this game, each of us are traders... and we can buy any of the five types of goods, store them in warehouses (in any of the 6 cities) and later send them onto the wagons to other cities to sell them. From the sales proceeds (and hopefully not losses), we become rich and pay to get our social status updated.

    Sounds reasonably simple yet the game is full of screwage almost in every round. It starts from the bidding to become the Wagon Master. The Wagon Master determines what goods can and cannot be loaded onto the wagon (before it rolls out to another city).. and at what price (yes, you gotta pay to have your goods loaded onto the wagon, and you pay the Wagon Master!)

    Somewhat similar to Manila's bid for Harbor Master except in this case, you get to make money off the wagon loading and also control which types of goods are loaded onto the wagons. Usually if you have goods stored in the warehouse, you would want them loaded onto the wagon so that the goods can be sold.

    .
    Mr Blue's not keeping up with the Joneses...

    Strangely some players dun quite get the game. This game is a big fave of the Pudu Gamers too but I think some OTK regulars (aanemesis, ayheng) have played the game and were lukewarm to it.

    wolfx is probably joining the Lukewarm Club as he gave up halfway thru the game and became Mr Randomizer (ala LostBoyz in the last Railroad Tycoon game at BGC). He literally took out his frustration via random bidding for wagon master!! LOL Anyway rhyen won this game after piping Jorge in the last turn.

    R2 ended 630am; Jorge went home while three amigos (wolfx, rhyen and jack208) went for dimsum at Yulek. Not a bad session considering we got to play about 8-9 games.


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
    To discuss this gaming session, visit our forum in BoardgameCafe.net

    If you wish to join our boardgame meetups, check out our Meetup Calendar and sign up now at KL Boardgames Meetup!

    To buy the games played in this meetup, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

    14-09-2007

  • Fri Meetup & Catan Qualifier at OTK/Boardgamecafe.net 7/9/07 - Settlers of Catan, Manila, Modern Art, Caylus, Havoc, Saboteur, Bang!

    Catan Qualifiers: Karan Dhillon, Steven Yap, Jorge, Phuah, Dominic, Kah May, Bi Lin, and Wai Yan
    Other Gamers:
    Long (lostboyz), Ken (wolfx), Chris Yap (chrisyap), Daniel Tan (randomhit), Ian (Shrapnel) with two frens, and Jeff Au (jack208)

    Games: Settlers of Catan, Manila, Caylus, Havoc, Saboteur, Bang! with Dodge City, Modern Art

    Location: Old Town Kopitiam & Boardgamecafe.net, Cheras
    Date/Time: 7 September 07 (Fri) 8.00 PM - 6.30 AM


    KL BOARDGAMES MEETUP & SETTLERS OF CATAN QUALIFIER REPORT @ OLD TOWN KOPITIAM & BOARDGAMECAFE.NET CHERAS 8/7/07
    by jack208

    A ROUSING MEETUP AT OTK/BGC

    Usual Friday.. usual Boardgames Meetup at OTK (Old Town Kopitiam) Cheras for R1 (round 1). I've to admit I've been occupied with another "council" (ie. work) lately and therefore have not been writing any meetup reports. Hope to get back to my weekly routine of posting updates here....

    Let's begin with last Friday's Meetup which was attended by the largest crowd so far at OTK with 16 gamers dropping by and in spite of 3-4 regulars not being able to attend due to various other commitment. Last Friday also happened to be the Settlers of Catan M'sia Qualifier at OTK.

    Last year, two of our (M'sia) best Catan players - Ryan and Kok Keong - were sent to Essen to represent Malaysia in the Settlers of Catan World Championship. They came back and said the experience of taking part in the World Championship was an immense experience.

    This year's Catan Qualifier (sponsored by Imagine Games) started at the Asia Gaming Zone event in July 07 and it went to Toybox, Mage Cafe, Outpost, GACC (the 1st qualifier outside KL) and last Friday, it was Boardgamecafe.net's turn to host the last open qualifier at Old Town Kopitiam Cheras.

    SETTLERS OF CATAN QUALIFIER @ OTK CHERAS  

    So far, 12 players have already qualified for the Catan Malaysia Finals (to be held tentatively Sep 22) - Ryan & Kok Keong (last year's finalists), Rob Street & Henry (Asia Game Zone), Kai & Joshua (Mage), Vincent & Foo (Toybox), Mohd Amran & Sujatha (GACC) and Daniel & Tracy (Outpost).

    There are 4 more places left with 2 seats coming from Boardgamecafe.net and another 2 from a closed Qualifier for last year's 14 finalists (read the Settlers of Catan M'sia Finals report for the full list of the 16 finalists). 


    Two of the players having a warm-up session with their friends before the Qualifier starts. 

    Once all the 8 registered players turned up, we started the table-draw and divide the players into two groups of four; occupying both the coffee table sofa sets in OTK Cheras. 

     

    Table 1 consists of Steven Yap, Phuah, Kah May and Dominic. Steven raced to an early lead and never looked back. Kah May who managed to get 6 pts - when Steven ended the game - took 2nd place for the Final Round.


    Table 1 (from left):  Phuah, Kah May, Dominic and Steven

    Table 2 was made up by Karan, Wai Yan, Bi Lin and Jorge. That game was quite evenly matched in the beginning until Karan made the breakthrough. He quickly established his 10th VP to win the game with Jorge coming in 2nd at 7 VP.


    Table 2 (from left): Jorge, Karan, Wai Yan and Bi Lin

    Steven, Kah May, Karan and Jorge took a short break before coming back to the OTK coffee table for the Final Round of today's qualifier; with the top 2 winners going to compete in the Settlers of Catan M'sian Finals 2007 for the right to represent Malaysia in the Catan World Championship in Essen, Germany.


    The gameboard for the Final Round

    Player turn order - Steven, Kah May, Jorge and Karan. With the desert hex being right in the middle of the board, the players took some turn analyzing the board to decide on their starting positions for the settlements.

     
    The Final Round starting with Steven (in white on right), Kah May, Jorge and Karan


    Mid-game position for the Final Round. Kah May had an early lead but the others were very close behind.

     
    Jorge (on right) looking pensively at the board. He's the eventual winner for this Qualifier.


    Almost end-game position for the Final Round 

    I would like to thank all the 8 participating players for taking part in this qualifier. To those who did not succeed to enter the M'sian Finals this year, I wish them better luck (and more practice) for next year. To the two qualifiers from OTK - Jorge and Karan - I wish them all the best in the upcoming Msian Settlers Finals.

    Thanks to OTK for allowing us to host the qualifiers there, and to Imagine Games for sponsoring the eventual prizes.


    Dominic 
     
    Steven Yap
     
    Phuah
     
    Kah May

    Karan Dhillon 
     
    Jorge (Patomas)
     
    Bi Lin
     
    Wai Yan
     
    FRIDAY MEETUP ROUND 1 @ OLD TOWN KOPITIAM CHERAS  

    Beside the eight Catan Qualifier players, we also have LostBoyz and Wolfx hanging around giving moral support or otherwise known in gaming terms as K.P.C. (kay poh chee).

    Two of the Terasek Gamers decide to make a special appearance - after a long hiatus from the (face-2-face) boardgaming scene. The two are Chris Yap (aka BSW Caylus sifu) and Daniel Tan (randomhit).


    Chris Yap, Daniel, LostBoyz and Wolfx playing Manila

    The five of us non-Catan players were about to start a game of Manila with Wolfx running thru the rules for us. In the end I could not join their game as I've to attend to the Catan Final Round but the four who did play, enjoyed the game tremendously.

     
    The wooden punts in Manila. Nice game bits.

    Manila is what you would term as a push-your-luck type of game where you attempt to make the most money (Pesos) by whatever means possible; legal or otherwise... A light filler that plays under 1 hour; it's a game that I feel many would luv to play!

    Note: There was a misconception that Manila is a broken game due to a misplayed rule that allowed the Harbor Master to buy unlimited shares (of ware)! However if played correctly, it is definitely not broken... Refer here for the misplayed rule clarification.


    The usual Friday crowd streaming into OTK as we continue to play on....

    Those Catan players who did not get into the Final Round then decided to have another round of friendly Settlers of Catan. ah... the magic of Catan!


    More trading in Catan

    After their game of Manila, I joined the Terasek/Wolfx group and we did one of Knizia's finest and arguably the best pure auction game, Modern Art. The Terasek Gamers were bemused in the beginning as they began to comprehend how to evaluate the "value" of the painting that's being auctioned.


    Terasek Gamers Chris and Daniel figuring out how to put a value to the paintings put up for auction in Modern Art
     

    Meanwhile another occasional OTK gamer, Ian (shrapnel) dropped in with two of his lady friends... and guess what he brought along as a gateway game? Yes - Settlers of Catan!! Boy.. I think we are having too much of Catan on one night!


    Ian (shrapnel) playing Settlers of Catan with two of his friends over at the other table 

    The Catan Qualifier concluded with Jorge and Karan taking the top 2 seats (congrats!) but it was a close finish. Guess what they did after stressing out over two rounds of competitive Catan? You would expect them to play a filler for eg Coloretto, yes?

     
    Jorge showing some Younglings the art of jousting in Caylus.

    But they started a game of Caylus! Some of them have not played Caylus before so Jorge volunteered to be the jousting instructor in the absence of our resident jousting Jedi Knights ayheng or aanemesis. It is rumoured aanemesis went south to search for the mythical dragonlance... while ayheng was busy preparing to hand-over his trusted lightsaber (vanilla Caylus) to padawan Wolfx.

    Meanwhile after our table (Terasek/Woflx) finished our game of Modern Art, we decided to do another OTK favorite - 5p Havoc, the poker-like card game based on the 100-Year War.

    FRIDAY MEETUP ROUND 2 @ BOARDGAMECAFE.NET

    OTK's Round 1 soon came to a close... and as usual, those-who-can adjourned to Boardgamecafe.net for R2 (round 2). Initially I thought we've a group of 10 for R2 and was excitedly talking up Werewolf (Lupus in Tabula) to the Terasek Gamers. Alas, I found out later that Phuah and Dominic have to take their leave....

    Note: If only some of our regulars were present - ayheng, rhyen, aanemesis, vincent; we could have a 15p Werewolf!

    So that left us with 8 players. Two or three short to do a good Werewolf session, but two extra to do 6p Power Grid (or 1856, hehe). We finally settled on party-fun-card games.... and Saboteur hit the table. Wolfx did the rule explanation and soon we were digging and mining our way thru to the gold mine!

     
    Wolfx teaching Saboteurs

    In the 1st round, halfway thru Lostboyz started acting like a saboteur. Very soon, he was hit with broken equipments from some concerned miners which drew the assistance from another would-be saboteur.

    The broken equipments kept coming out.. and soon we have the 3rd saboteur.. and then the 4th saboteur?? Cannot be ma.. coz even in a 8p Saboteur there can be at most 3 saboteurs only! Now we have 4 prime suspects!!!

     

    Turned out Lostboyz misunderstood the game to be "competitive" for the miners and halfway thru the round decided to "sabo" his own miner friends.... causing the other saboteurs to be confused as well! LOL

     
    Wolfx showing how to draw a gun (er... card) quickly in Bang Dodge City

    Bang! was next to the table. With 8 players, we put in the Dodge City expansion ie we have one Sheriff, two Deputies, three Outlaws and two Renegades. The two Renegades will initially be helping out each other until they are able to confront the Sheriff for a one-on-one in which case, the renegades then need to turn on each other to decide who's the eventual winner.

    Wolfx as Vulture Sam demonstrated the art of the quick draw... but that didn't seem to help him as he was quickly knocked out in the 2nd round!

       Finally time for some to call it a nite around 430am. There four of us left, and an hour and a half to 6am. So the four of us continued with another round of Modern Art. Was so tempted to open 18Scan!

    .
    Pssst.... did you see 1856 somewhere in the picture above??? :P

    We finally say sayonara around 630am. It has been a great nite of gaming at OTK/BGC for gaming (and also the Catan Qualifier).

    Besides the absent regulars, the other missing gamers tonight were the Pudu Gamers, who initially were supposed to come for the Catan Qualifier but could not make it last minute. If they came, it would be an even greater gaming nite at OTK! 

    p/s The icing on the cake would be if we'd brought 18xx to the table for R2. The bright news is that some of the gamers in tonite's session are very keen to try 18xx. So perhaps we'll get to see two 18xx games going on at the same time at OTK/BGC one fine day.


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
    To discuss this gaming session, visit our forum in BoardgameCafe.net

    If you wish to join our boardgame meetups, check out our Meetup Calendar and sign up now at KL Boardgames Meetup!

    To buy the games played in this meetup, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • Fri Meetup at Boardgamecafe.net 8/6/07 - Formula De, Wallenstein, Pompeji

    Gamers: Heng (ayheng), Long (lostboyz), Lai Wah (laiwah) and Jeff Au (jack208)

    Games: Formula De, Wallenstein, The Downfall of Pompeii

    Location: Boardgamecafe.net, Cheras
    Date/Time: 8 June 07 (Fri) 9.30 PM - 4.00 AM


    KL BOARDGAMES MEETUP REPORT @ BOARDGAMECAFE.NET CHERAS 8/7/07
    by ayheng & jack208

    PRELUDE: YUMCHA @ OLD TOWN KOPITIAM
    reported by jack208

    It's our usual Friday Meetup at the Cheras area which we've been doing regularly for the past few months just that I've been busy and haven't been diligently updating this blog with meetup reports and photos.

    We started off with yum-cha and chit-chat session at Old Town Kopitiam. I was there having dinner with another buddy of mine (Koh) to do some catching up. OTK's White Coffee is always a good companion to chit-chat with.

    LostBoyz was the first gamer to drop in.... looking a bit lost (hehe) as he was scouting OTK 1st Floor looking for signs of any gaming activities. He joined us and chit-chat while having his curry chicken rice dinner.

    Koh left, Heng arrived. Dinner for Heng while we changed topics to (what else) boardgames.... Surprisingly when Koh was around, we were actually talking about Xbox gaming; Xbox Live, Second Life, WOW all crept into the conversation.

    Formula De
    reported by
    ayheng

    Last night's session was a rousing success, guanranteed by Boardgamecafe.net's three stooges: namely Jedi Council jack208, Jedi Knight ayheng and Jedi Padawan-Knight-to-be-coming-soon lostboyz.

    The session was dealt a terrible blow early on as people started dropping out like flies and ayheng was delayed by urgent work. lostboyz and jack208 soldiered on at 8pm at OTK with a starting meal.

    9pm and an urgent message was sent out: where are you? ayheng finally made it to OTK and the three power figures started discussing the serious business of the (boardgaming) FORCE. (yeah well, we talked mostly about upcoming and favourite releases while I ate my curry chicken rice dinner).

    10pm thereabouts we adjourned to BGC and enticed laiwah to a game of Formula De! This fun racing game uses dice in a creative way, namely, you get a progressively better dice with higher numbers as you shift gears up, until you are in a lean-mean-unstoppable racing machine flying down the straight at gear 5! (of course, that is before you realize the wicked corners that are coming up and you burn rubber and metal to slow down frantically)


    Laiwah and Ayheng discussing the La Rascasse corner.

    Each player got 2 cars and as a result, there were 8 cars racing on the board. This game amazingly can handle 5 players with 2 cars each, or 10 players with one car each! A good game to have for the occasion of having 8+ players.

    Lots of reckless drivers abound as the newbie racers went neck to neck into the corners, scratching paintjobs and occasionally, doing damage to their own bodywork. In a car that's designed for two races, some of the (shall-not-be-unnamed-to-protect-their-identity) players limped past the chequered flag in the first lap with a badly damaged car.


    [jack208]
    Lostboyz's Williams (blue) zooming past jack208's Ferrari (red)
    in the final straight when Lostboyz threw a 20 in 5th Gear! jack208's Ferrari
    was actually almost a total wreck; having gone into corners aggressively and
    "bumped" into a few too many cars. :P


    The corner mechanics are pretty neat as it forces the racers to stop a requisite number of times in the corners in a low gear before shifting up for the exit. The lane changing mechanic is also quite inspired as it often creates a situation where the front driver can benefit from an open lane to change lanes according to how fast his car is going. Whereas the back driver will find himself putting the brakes on his car when confronted by the blocking maneuver of the front car. Definitely a game to play for the experience of car racing.


    [jack208] The two leading teams - Renault (yellow) and Williams (blue)
    attempting to block off the corner from the incoming pack.


    The game comes with two tracks and lots of expansion tracks to bid on e-bay. The tracks that came with the game are quite good as it features the technically demanding Monaco circuit and the (comparatively) more relaxed Holland circuit.

    The game's a bit longish as it took the 4 of us about 2 hours to finish 1 lap. The rules are not particularly tough and the main strategy is in trying to get out of a corner fast enough to outrun the rest.

    In our game, lostboyz's first car on the starting grid ended up finishing second last due to his prudent taking of the corners while his last car ended up finishing first due to his risk taking on going into the corners. jack208 also did well with one of his cars, showing us how to go into a corner fast and then take a minor fuel penalty to fast-downthrottle rapidly. I did okay with both my cars finishing consistently in the middle. laiwah took too many a safe approach and was thus left in the dust by other maniac pedal-to-the-metal drivers. Although, to be on the fair side, she would have won if we did two laps like we originally promised to.

     
    The race result for 070608 Monaco


    Jack208's comment on the BGC Monaco race.
    This was a 1st race for everyone (except me who had done a 2-lap race on Monaco a couple weeks back). We initially decided to do a 2-lap race so that we can use pitstop as part of our strategy. In the end, as the cars were limping towards the end of Lap 1 we decided it's better to just end the race there as.... i) this is a learning game and hence a 1-lap race is equally satisfying, and ii) a few of our cars probably won't make it till end of Lap 2. hehe..... 

    Obviously this kinda messed up the plans of those who were driving a little bit prudently as a 2-lap strategy (eg. laiwah's Honda) since they'll likely not be in the lead coming into the end of Lap 1, as compared to those reckless drivers who burn tyres like there's no tomorrow and scrapping each other's bodywork off by driving too close to one another.


    The Mirabeau corner and the subsequent Loews Hairpin turn is the first test
    for budding F1 drivers.
     

    We did a 4 team race on the Monaco track with each team having 2 cars. The roster of F1 cars and their managers.

    • Williams (blue), manager: lostboyz
    • Renault (yellow), manager: ayheng
    • Honda (green), manager: laiwah
    • Ferrari (red), manager: jack208

    The Monaco track is a slow and tight track. You hardly get to test your car in 6th gear and there's only a couple of long straights where you get to zoom into 5th. But if you get into those long straights not at 5th gear then you'll likely lose ground. Therefore the ability to get into corners fast and sharp so that you can exit at speed would be key in determining how well you do in this track.

    The Mirabeau Corner is often the first key - and in the first lap, it can be deadly as most cars would bunch in to this corner at the same time making it very congested. After Mirabeau you get a short straight and immediately you'll be confronted with the 180º Loews Hairpin turn. It's not uncommon to see cars dragging thru this in 1st Gear.

    The Loews turn is also where blocking tactics can be employed to fend off the chasing pack. In the picture above, the two leading teams (Renault and Williams) were closing off the Loews turn to prevent the chasing pack from overtaking them.

     
    The Ferrari managed to squirm itself into a good position between the
    Renaults and Williams, coming into the Portier double-corners.

    However fortune favors the bold and aggressive. If you can maneuver the Loews Hairpin and gain a good position coming out of the turn and into the Portier sharp-right, you stand a chance to open a gap with the chasing pack (or catch-up with the leading cars).

    In another race also at Monaco (Landak Gamers), another driver did a very aggressive but sharp turn into this section and not only caught up with the pole leader, but overtook him as he sped out of the Portier turn into the tunnel straight....... he went on to win the race. Obviously if he mistimed his corners, he would end up a total wreck!

     
    The leading cars once out of the Portier corners, speeding off in high gear
    while the chasing pack is still navigating the double right-handers.

    However Ferrari's aggressive driving in the Mirabeau-Loews-Portier section was not without cost as it sustained some bodywork damage due to minor collisions with the other cars as everyone jostled for position in those tight corners.


    The cars speeding past the Piscine "S". You can see the swimming pool in
    the middle of the photo.

    Renault were driving a hard race with both their cars in the leading pack. Williams obviously still has one of its car in the lead while Ferrari managed to insert one of its among the leaders. Honda was driving more prudently obviously planning to go the distance in the 2nd lap. 

    After Piscine is a very tight 180º right-hander named the Rascasse Corner. The corner looks rather "harmless" and "easy" but appearance can be deceiving. This is the corner that can win (or lose) you the race especially since it's just one more corner away from the final straight (grandstand).

     
    Cars speeding into the tight La Rascasse corner which is a 180º-turner.

    In this race, Renault was in pole heading into the Rascasse with Ferrari and Williams closing the gap. A combination of aggressive (and some said reckless) driving and sharp positioning allowed the Williams (blue-white) to close the gap and overtake the Renault (yellow-blue).


    LostBoyz (right), team manager for Williams (blue) pondering on his next
    move as he watched his leading Williams car being overtaken by a reckless
    Ferrari in the Rascasse Corner.

    Ferrari (red-yellow) taking advantage of a slight hesitation from Williams then cut across the corner and claimed pole for the first time in this race, coming out of the Rascasse. Thus in the blink of a corner, Renault has dropped from pole to third position. This is the importance of taking the Rascasse well. 

    In another incident from the Landak Gamers race, the driver who was in 3rd position coming into the Rascasse Corner for the final lap, with the 4th placed driver in hot pursuit, attempted to take this corner too fast, spun and can only watched while his pursuer sped past him to a podium finish (3rd).

    So neglect the Rascasse at your own peril.

    Even tho' Ferrari did well to grab pole from Williams in the Rascasse, the Williams driver were not to be denied this victory! He floored the accelerator (rolled 20 in 5th Gear!) and raced neck-to-neck with the Ferrari in the final straight, piping Ferrari to the chequered flag by a nose-length.

    Note: Oh, by then we'd decided to change this race into a single-lap race. Therefore the results don't really matter as we took this as a learning game for everyone. As Heng mentioned in his report (see above), Honda would have done better if we did complete this as a 2-lap race.


    Williams taking the chequered flag. Ferrari lost by a nose-length while
    Renault took the last podium finish.

    MONACO STATISTICS
    - 18 corners (15 marked corners in the Formula De track)
    - 3.34 km in real distance (1+ hr per lap in Formula De time)

    FORMULA DE LEAGUE
    On the following day, the gamers at Mage Cafe also brought this game to the table and did the Zandvoort (Holland) track. They enjoyed this game so much we are planning to do a Formula De Championship which would cover a few different tracks such as Sepang, Shanghai, Suzuka, Imola, Buenos Aires, etc. Points will be scored for Drivers and Constructors. If you are interested to take part in our Championship, sign-up at this thread.

    NOTE: For those wishing to buy this game, sadly it is already OOP (out-of-print) and also out-of-stock with us. The last (and final) reprint from Asmodee has now been sold out. You may scan eBay for listings but do expect to pay a lot for those listed there.

    Wallenstein
    reported by
    ayheng

    One game down, one more to go. Round 2 started at 12am with jack208 explaining the rules of Wallenstein to ayheng and lostboyz. rhyen temporarily got the boyz' hopes up by declaring that he was making his way from Mages to Boardgamecafe. Which however he did not turn up. And so we settle into a three player game.



    The game's of area-control game with some wargaming elements settled by the infamous cube-tower! How it works is like this: you take your army cubes, you take your opponents army cubes, shake it up in your hand and throw them into the cube tower! some cubes will get stuck, and other cubes got stuck there before might come unstuck! So what happens is an interesting result which favors the person with the more cubes... MOST of the TIME. Not always. Sometimes your cube just don't want to drop out.

    Cube towers aside, there's some planning to be had each round which seriously causes some mind-f*** going on. Players start guessing and second guessing other people's actions. As all actions are put down first and then revealed simultaneously, this will cause some serious screwage to happen as players' plan are thrown into wreck by unforeseen moves. Glorious!


    [jack208] The Action Cards that determine the sequence those actions will
    be executed. Players plan their actions for each season based on this sequence.


    jack208 seems to get the strategy on this one as he finishes a respectable 2nd after losing precious points in the first year to a peasant riot. Myself did badly as I didn't manage to get building majority on many provinces. lostboyz with his devil-may-care attitude went on a province grabbing spree managed to finish first as he was able to put down his rioting-starving-peasants. Nice game.


    [jack208] LostBoyz (blue) seems to be heading for a major peasants' revolt
    during Winter coz his provinces haven't been producing any grain!

    Note: Wallenstein is already an OOP game. However it has recently been republished as Shogun; fully English edition, improved game board with scoring track, and some enhancement to the rules. You can get Shogun here.

    The Downfall of Pompeii
    reported by
    ayheng

    The night finishes with more talk and finally a lite game of The Downfall of Pompeii to intro to lostboyz. This game is very lite and is right up 'litegamer' lostboyz' alley. Another satisfied tossing-meeples-into-da-burning-volcano customer.

    Woo hoo! three games in a nite, we finished at 4-ish. Highlight for me tonite was Formula DE. But I don't recommend anyone to get it because I WANT IT (wait till my next budget, sigh).

    The above report is also published in Heng's Gaming Blog.


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
    To discuss this gaming session, visit our forum in BoardgameCafe.net

    If you wish to join our boardgame meetups, check out our Meetup Calendar and sign up now at KL Boardgames Meetup!

    To buy the games played in this meetup, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • Fri Meetup @ Old Town Kopitiam 16/3/07 - Caylus, 1856

    Gamers: Ainul (aanemesis), Alan Tan, Vincent, and Jeffrey Au (jack208)

    Games: Caylus, 1856

    Location: Old Town Kopitiam, Cheras
    Date/Time: 16 March 07 (Fri) 8.00 PM - 2.00 AM


    KL BOARDGAMES MEETUP REPORT @ OLD TOWN KOPITIAM CHERAS 16/3/07
    by jack208

    THE FUTURE OF 18XX IS BRIGHT

    Our usual Fri evening meetup at Old Town Kopitiam (OTK) but this week looks like a weak turnout day with many of the regulars on dinner appointment, and one going down to Singapore for some event involving shifting alphabets around.

    However Boardgamecafe.net do have an event earlier from 6pm. We hosted a 2-hr Children Birthday Boardgames Party at Old Town Kopitiam and thus some of us were there earlier to facilitate the children boardgames.

    CAYLUS
    reported by jack208

    If 1856 looks like the staple diet of OTK, then Caylus seems to be the staple appetizer here!

    After facilitating a round of Memoir '44 for the children, I found Ainul trying to start a 2-player Caylus game with Alan Tan. How can! So I prompted interrupted and got myself inserted into a 3-player game.


    Sorry, picture out of focus but still must post coz it's Ainul's inaugural win of Caylus, yah!

    I believe after this evening's game, Caylus went up to 9 in Ainul's rating (coz he won our 3-player game!) Well played Ainul!

    1856 (UPPER CANADA)
    reported by jack208

    Next we did... ar... 1856

    Actually I brought Puerto Rico which I intend to bring to the table but since Vincent (our new member from last week) arrived and he's like V E R Y  K E E N to learn the 18xx games, we thought it would be good to do a learning game for him, fixing the end-game to 2am (that's when OTK closes on Fri).

    I won't go into details for this session as it was meant to be a learning game for Vincent (read: very the friendly) to learn the ropes of the various phases and trigger points in the game. The four public companies started at SR#1 were GW (jack208) at $80, BBG (vincent) at $75, LPS (alan) at $65, and CPR (ainul) at $65.

    Trains were sold quite slowly... but it did get to a tense stage when the last type-4 trains were sold. At that time, Ainul and jack208 have 2 companies each. Ainul's CPR and CV having one Type-4 train, while my GW has a 4/5 and CA has 3/5. BBG (vincent) has a 3/5 while Alan's LPS has 3/4.

    That was an interesting moment including the chance for Double Hotsun which Mr CPR was kind enough not to execute as he wanted the session to be Friendly one mah...


    BBG did manage to drive quite far and has potential for good runs


    The usual western trinity. Some interesting builds here with a key build in the small towns south of Kitchener


    CV coming out from Toronto but later getting tokened out (an important choke point)


    Our 18xx Vice Prez (right) showing new 18xx "fan" Vincent (left) how to feel the Force

    We find that 4-player 1856 is a very good set up for learning game. If you decide to play the game for a fixed amount of time say 3 hrs, a newbie can learn the ropes easily without having to invest in a break-the-bank session as it's very likely the early choices made by the newbie won't be very advantageous.

    BUILDING THE FOUNDATION FOR 18XX
    reported by jack208

    Remember I mentioned about the children having their boardgames party earlier? They enjoyed themselves tremendously till 930pm.


    The new younglings enjoying their boardgame sessions (read report here)

    But more importantly, they represent the future of 18xx! We'll be assigning some Padawans to monitor the progress of these younglings as they undergo their Jedi (Boardgame) Initiate programme. The bright ones from these younglings shall be chosen by the Padawans and be sent to the Jedi 18xx camp for fast fast induction into our 18xx programme.

    So the future looks bright! More mini HotSun coming.... hehe


    The identity of these two Padawans shud be kept secret to prevent disturbance from the Dark Lord Sidious


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
    To discuss this gaming session, visit our forum in BoardgameCafe.net

    If you wish to join our boardgame meetups, check out our Meetup Calendar and sign up now at KL Boardgames Meetup!

    To buy the games played in this meetup, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

    16-03-2007

  • Fri Meetup @ Old Town Kopitiam and Boardgamecafe.net 9/3/07 - Caylus, 1856, Werewolves, Puerto Rico, Antiquity

    Gamers: Heng (ayheng), Alvin (aycee), Henry Yeo (rhyen), Ainul (aanemesis), Alan Tan, Long (LostBoyz), Ken (Wolfx), Vincent, and Jeffrey Au (jack208)

    Games: Caylus, 1856, Werewolves (Lupus in Tabula), Puerto Rico, Antiquity

    Location: Old Town Kopitiam and Boardgamecafe.net, Cheras
    Date/Time: 9 March 07 (Fri) 8.00 PM - 6.00 AM


    KL BOARDGAMES MEETUP REPORT @ OLD TOWN KOPITIAM & BOARDGAMECAFE.NET CHERAS 9/3/07
    by aycee, rhyen, and jack208

    BREAKING THE 1856 CODE

    The usual Fri evening meetup at Old Town Kopitiam (OTK) after we managed to break-the-bank last week (report still pending, sigh). Our break-the-bank session last 7+ hrs last week and it was even mentioned in our forum that "doing 1856 in 3 hours is the Holy Grail of Boardgaming", but everyone's still keen to come back again for another 1856 session, which is fast becoming the HOTTEST game this part of the gaming world.

    But I bet surely no one expected what happened next in this week's 1856 session. Read on and you'll find out.

    Caylus
    reported by jack208

    Three gathered at OTK for dinner at 730 pm - Ainul, Alan and Jeff. No. 4 (Henry) joined us soon after and we quickly embarked on our usual appetizer for Fri evening - Caylus.

    While the Caylus session was going on, gamer no. 5 Long (LostBoyz) arrived.

    We ended Caylus quickly by pushing the provost forward. Henry won, Ainul continued to wonder at the game, and the rest of the gamers trickled in - Alvin (aycee) and Heng (ayheng). Ken (wolfx) was supposed to car-tag with Heng but he's not here yet. Forgot to ask Heng what happened (but Ken did arrive later around 10ish).

    We quickly settled our bill and adjourned to Boardgamecafe.net centre for our main agenda for the evening - a 6-player session of 1856!

    1856 (Upper Canada)
    reported by rhyen; with photo comments and notes by jack208
    The shortest 1856 game ever!!! (In Malaysia that is)
    A.K.A.: Don't need to hotsun one to screw someone!!!
    A.K.A.: Learning to be a corporate raider!!!

    Basically, after letting me win another game of 4-players Caylus at OTK (I kid you not. The proof is to your right, I am playing BLUE), the gang headed back to BGCLand to do 6-players 1856.

    We have Jeff, Ainul, Ay Heng, Long, Aycee, Alan and me (7 people). So, how do you play 6-player game with 7? Easy, we paired up Long with Aycee as his consultant/advisor/schemer-in-crime (who somehow managed to also become the banker throughout the game, asking people to exchange dollar notes).


    The Six who started - Alan, Long (his advisor Aycee hidden by him), Ainul, Henry, Heng and Jeff (holding camera)

    The starting order went: Henry (why do I always draw first in 1856?), Heng, Jeff, Alan, Long & Aycee, Ainul.

    Results of Bids for private companies:

    • Flos Tramway: bought for cost $20 by Henry
    • Canada: Alan for $45
    • Waterloo: Long & Aycee for $55
    • Great Lakes Shipping: Ainul paid $95 (interestingly, there were 3 bidders on this one, Henry, Jeff and Ainul. Henry pulled out leaving Jeff and Ainul to drive the price up on this one)
    • Niagara: Heng for $105
    • St Claire: Jeff for cost $100

    1st round of profit taking (from private company) as per usual.

    Private Public companies started:

    • Alan: GW ($65 per share)
    • Long: LPS ($65 per share)
    • Ainul: CPR ($70 per share)
    • Henry: GT ($75 per share)
    • Heng: WR ($65 per share)
    • Jeff: CA ($70 per share)

    additional stocks brought:

    • Henry: 1 share of CPR

    Operating round #1:
    All companies laid tracks and bought trains (5 level 2 trains were sold, 1 left.) in their 1st round (except for Jeff's CA since he has no legal train route and cannot be forced to buy). Everyone wonder whether he would connect to a city first before the last level 2 train is sold.

    Stock round #2 (priority with Heng):

    • Long: 1 share of LPS

    *Please note that all photos of stock round are taken prior to any trading of shares

    Operating round #2:
    All companies laid tracks and didn't buy any additional trains yet (Jeff's CA still managed to avoid do any train runs at all). GT, CPR, LPS and WR issued dividends while GW withhold dividends. CA still can't run and watches its share prices decline in tandem with GW.


    OR#2: Tracks laid by GW (Alan), LPS (Long) and CA (Jeff) in the West


    OR#2: Tracks laid by CPR (Ainul) and GT (Henry) in the North-East


    OR#2: Tracks laid by WR (Heng) in the South-East


    OR#2: All companies earning $5 EPS except for CA which has no route yet.


    OR#2: Stock market position. CA has no route but GW has $5 EPS but chose to withhold

    Stock round #3 (priority with Ainul):

    • Heng: 1 share of WR

    Operating rounds #3:
    There was 2 operating rounds in OR#3 as the 1st sale of the 3-train triggered Phase 4 (where there shall be two operating rounds).

    1st OR: CPR bought the remaining level 2 train to maximise delivery, necessitating several other companies (LPS, CA and GW) to take on govt loans loan to finance their purchase of level 3 trains. Jeff's CA finally found a legal train route just in time for power through; two level 3 trains remaining.

    Dividend: GT, CPR, WR, GW payout. LPS, and CA withhold.

    2nd OR: All companies then started utilising green tracks up upgrade existing tracks rather than expand and everyone's dividends soar.

    Dividend: GT, CPR, WR, LPS payout. CA and GW withhold.

    (Please note that CA and GW have finally moved into the yellow zone, as noted in the next photo). CA took another govt loan while CPR joined the ranks of company with debts liable to the Chanucks.


    EPS chart after OR#3: GW now performing best with $14 EPS while CA with its new level 3 train earned $7

    Stock round #4 (priority with Jeff):

    • Jeff: 1 share of GT at $75
    • Ainul: 1 share of CPR
    • Henry: 1 share of GT
    • Heng: 1 share of WR
    • Jeff: sells GT share at $90 (blast you Jeff, corporate raider)
    • Heng: sell WR shares
    • Jeff: buys 1 share of CA

    Operating rounds #4:
    1st OR: GT, CPR and WR upgraded key cities and maximised their runs. CPR & WR both take out govt loans to finance the purchases of the last two level 3 trains. LPS expanded GW's eastern route but neglected to place his remaining station marker, which GW dutily complied to hem in LPS (thereby necessitating LPS to break out northwest of London later).

    Note from jack208
    Here, LPS missed a good opportunity to completely cut out GW and make his life terribly painful. If LPS has placed a token in the city south of Barrie (see picture below), and CA (which runs after LPS) likewise placed another token, this would have locked out GW (which runs last of the three companies in the West) from i) being able to use both its level 2 and level 3 trains, and ii) unable to destinate until it breaks out of that deadlock.


    OR#4: The three companies in the West building up a profitable network. CA and GW have placed their station markers to lock out LPS from going further south.

    Dividends: GT, and WR issue dividends, CPR, LPS, GW and CA withhold dividends; GW share prices dropped into the dreaded brown zone). CA takes out another govt loan and buys the 1st level 4 train, essentially wiping out everyone's level 2 train.

    Note from jack208
    CA has been planning to get the level 4 train for a few turns earlier by intentionally not connecting to a route and withholding its dividend. By getting that first level 4, CA achieved a few things: i) Everyone's level 2 trains were rusted with the bonus of wiping out GT's only level 2 train and forcing Henry into a FTP situation which nearly bankrupted him but in any case the damage would have set him back a few many good rounds, and ii) CA with a level 3 and now a level 4 train, pumped its EPS up to $20. The early rust of everyone's level 2 trains may meant most companies did not get breakeven from the cost ($100) of purchasing the level 2 trains.


    OR#4: WR has now connected to its destination city and has started expanding westward from Buffalo. Pity the game ended prematurely else it would be interesting to see how WR fared in this instance as it has established a virtually unchallenged network in the South-East.


    OR#4: In the North-east, CPR has completed its link to Toronto while GT started branching out to expand (but were hobbled by the FTP situation).


    OR#4.1: Both CA and GW has entered the Yellow Zone.

    2nd OR: GT's FTP requires Henry to sell off another GT and CPR share, depressing their share prices. but he rummages enough cash to finance the purchase (thanks to earlier profitable dividend issue; but must remember to keep for rainy days, Henry!). GT was unable to issue dividends as its only level 2 train were rusted from the previous round.

    Dividends: WR, CPR, LPS and CA upgraded their tracks, maximised their runs and issued dividends. GW withheld dividends (dropping it's share prices further into the dreaded brown zone, about $35 per share).

    The finished board after the operating round is to the right (below).


    OR#4: EPS table at the end of Op Round #4. CA has jumped to $20 due to its level 3 and level 4 train combo while GT dropped to $0 due to FTP situation.


    OR#4: CA playing a dicey game with the Govn Loans (has maxxed out to 3 loans) but that's needed in order to quickly finance the purchase of the level 3 and level 4 trains.

    Stock round #5 (Priority with Alan):

    • Ainul: 1 share of CPR
    • Jeff: 1 share of GW (he starts conferring in Heng to shut down GW through stock price manipulation)
    • Alan: 1 share of GW
    • Long: 1 share of LPS (Long was contemplating buying GW shares after observing Jeff without realizing Jeff's ulterior motive, but Jeff warned him off and he decided to reinvest his profits back into his own company)
    • Heng: 1 share of GW
    • Jeff: sells GW shares (GW share prices drops to $30)
    • Alan: 1 share of GW
    • Heng: sell GW share (GW drops into the white zone, closes down)


    The Hot-Dip maneuver - If you zoom to the Stock Market, you would notice GW hanging precariously just 2 boxes above the White Closed Zone. Sale of two shares will push GW over the edge....

    Note from jack208
    It was Heng who first spotted the Hot-Dip possibility. He nudged me and we contemplated for awhile whether to do it or not. Well, since it would be a historical moment for 1856-MY (we did not have any player bankruptcy for 1856 yet), we decided to go ahead. The funny thing was Long's eagerness to snap up GW shares when he saw us doing so. That was classic herd mentality at work! :P 

    The end result of the share price manipulation is shown on the right.


    (Watch the hapless investor wind up his insolvent company)


    Game ends: 1 hours 59 minutes. Why? Because a private investor has gone out of business!


    Celebrating the Hot-Dip Moment when GW closes down after seeing its share price plummeted into the Closed Zone when stock raiders (Heng/Jeff) struck! If we were drinking Guinness, this would have qualified for the Guinness Moment photo.

    Note from jack208
    This was our 2nd 6-player 1856 game; the first was played some weeks back when most of us were still exploring the nuances of 1856. I've to say the dynamics of a 6-player game is so much different from that of a 4- or 5-player. With 4-player, there was more time for us to build our network, take some profits, then decide either to start 2nd company or grow current company long-term. With 6-player, the train rush comes quite early and each player has only enough starting capital (player starts with only $250) to barely form one company so FTP threat can be deadly. Can't wait to do another 6-player session.

    Credits: This meetup report was cross-posted from Rhyen's Blog.

    Werewolf (Lupus in Tabula)
    reported by aycee
    Wolf In Sheep's Clothings
    We'd heard stories about it, but all of us put it down as stories to scare the children, to make sure they go to bed early.

    All that changed when Goodman Jack was found dead, his throat torn out, his body a bloody mess near the village gates. Everyone remembered his accusation the day before, "There is a werewolf amongst us, and he holds post within the village council!"

    That morning itself the whole village met to discuss Goodman Jack's death. No doubt about it, the killings were the work of a -gasp- werewolf. It wasn't just any boogeyman story any more. Given that our little village was isolated from the rest of the world, there was no doubt that the werewolf was lurking among us.


    All villagers in good mood, it seems. Well, photo was taken before the wolves first killing

    It wasn't a comforting thought. None of us would be able to sleep soundly until the werewolf was exposed and killed. Already, looking at the crowd, everyone carried with them folklore safeguards meant to protect them: cloves of garlic, pieces of silver, crucifixes...Village leaders Father ryhen, Goodman Long, Matron Ain, loreweaver ayheng, trader Wolfx, Chief Alan, old man Vincent and lexicographer aycee headed the council in attempts to expose the werewolf.


    Goodman Long putting his points across

    Father ryhen spoke first. Everyone else was scandalised as Father ryhen spoke of contacting the Village Seer, the local witch. While everyone acknowledge her prowress (and the necessity of having someone skilled in the arts of midwifery, herbology and other secret magicks), no one openly talked about her. Whatmore Father ryhen openly suggesting working with a heretic!


    Everyone seems to be paying full attention to the ongoing discussion

    Goodman Long voiced out against Father ryhen, condemning him and leading a group of villagers to believe that Father ryhen has been possessed by evil spirits and needs to be cleansed...terminally. Father ryhen's quiet manner was drowned out by Goodman Long's speeches, but not before causing the villagers to split into to groups of thought. However, having the majority of people behind him, Goodman Long and his mob burned Father ryhen at the stake as a heretic.


    And they LAUGHED again... after Father Rhyen was lynced... geez

    Everyone then went home, secured in their belief that their village is no longer under threat.

    Old man Vincent was then found dead next morning. Dread swamped the villagers. Was there another werewolf lurking in our midst? Or, more horrifically, did we kill innocent Father ryhen in error!


    Back to serious discussion after finding out OM Vincent was dead too

    Matron Ain was suspected. A girl of easy virtues, she was accused of sneaking out at night and wandering about near old man Vincent's hut. Her remarks that we were 'stupid old men who cannot see beyond our noses' was a scream of defiance that went unnoticed. She died at the stake as well.

    Next morning, Village Militia Chief Alan was found dead in his office. The MO was the same - ripped jugular, claw marks. This time there was no doubt amongst the guilt-ridden villagers. They were murderers, manipulated by the werewolf (or werewolves) to kill their own brethren while hiding their own tracks.


    The survivors deciding again who to lynch

    Throughout all this, village trader Wolfx had heard mutterings against him, but having no other basis than having the family name of Wolfx no one openly confronted him about being the werewolf. But with the werewolf still at large mutterings against him grew louder, the source of it coming from Goodman Long. Things came to a head among the village elders with trader Wolfx and Goodman Long at each other's throats (figuratively speaking) while village loreweaver ayheng and lexicographer aycee kept quiet. Since no incriminating evidence could be produced, the village elders decide to put the matter off till the following day.


    And they LAUGHED again after yet another villager was lynched. Is this their way of coping with the guilt of lynching one of their own?

    Next morning Wolfx was found dead. That night, loreweaver ayheng was visited by Goodman Long and lexicographer aycee, only to witness a ghastly transformation under the full moon...

    Credits: This meetup report was cross-posted from Aycee's Blog.

    Puerto Rico and Antiquity
    reported by jack208

    We did two rounds of Werewolves before ending R1 around 1230 am. Five of us stayed back for R2 - rhyen, ayheng, aycee, wolfx, vincent and jack208. Since both wolfx and vincent have not played Puerto Rico before, we took the opportunity to introduce them to this wonderful game.

    Vincent has to take his leave after Puerto Rico but he'll be back next week. The four of us then did Antiquity before we said goodbye at day-break. And oh dim-sum at the nearby restaurant.


    Click here for more photos of this gaming session.
    For more gaming reports, visit our Boardgame Meetup Reports Blog.
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  • Fri Meetup @ Old Town Kopitiam & Boardgamecafe.net 26/1/07 - Blokus Trigon, 1856, Antiquity

    Gamers: Heng (ayheng), Alvin (aycee), Henry Yeo (rhyen), Ainul (aanemesis), Alan Tan, and Jeffrey Au (jack208)

    Games: Blokus, 1856, Antiquity

    Location: Old Town Kopitiam and Boardgamecafe.net, Cheras
    Date/Time: 26 Jan 07 (Fri) 8.30 PM - 6.00 AM


    KL BOARDGAMES MEETUP REPORT @ OLD TOWN KOPITIAM & BOARDGAMECAFE.NET CHERAS 26/1/07
    by jack208 & ayheng

    PART 1 - RAILROADING @ OLD TOWN

    It's Friday and time for some of the top gamers in the Klang Valley to gather at their favorite Fri Gaming place @ Old Town Kopitiam for another evening of boardgaming. As discussed last week, we decided to skip the fillers and jump straight into the heavies (e.g. 1856) this time around... so that we can do another heavies in R2.

    Regular readers of this blog will know that gaming @ Old Town and Boardgamecafe on Fridays dun end until 5- or 6-am the following morning so we'll have plenty of opportunities for the longer and heavier games to be brought to the table. Games such as 18xx, Die Macher, Antiquity, Roads and Boats, Twilight Imperium 3, Indonesia and (whisper whisper) maybe even "7 Ages" one day!

    Blokus
    reported by jack208

    Ainul and myself were the first to get ourselves to Old Town therefore we got ourselves seated, ordered a Nasi Rendang Ayam (one of their signature dishes) for myself, ice lemon tea for Ainul, hot white coffee for me, and started with Blokus Trigon for two.

    If you enjoy playing Blokus, you'll likely enjoy Blokus Trigon. Instead of square shapes, you get triangular shapes (hence the name "Trigon"). Gameplay is still the same, you attempt to lay as many of your trigon tiles as you can.... tiles can only touch the corner of your other tiles and not the sides.

    However since the tiles are triangular in shape, it does offer a new perspective of blokus-tile-laying! Some tiles are shaped such that it allows one to wriggle yourself out of really tight situation.....


    The hexagonal board offers a new take on the classic Blokus

    Best of all, the Trigon ver plays very well with three (unlike the Classic ver which does not do 3-players very well). If you haven't try Blokus Trigon, you owe it to yourself to give it a spin! Come by Old Town on Friday and you'll always find a Blokus set and gamers to play with.

    1856 (Upper Canada)
    reported by jack208

    Henry was the next to arrive after he's done with his gym session. While he was looking at the menu to decide on his dinner, we got a surprise! Alvin (aycee) dropped in with Heng (ayheng) and Alan Tan.

    We had thought Heng was not able to make it tonite as he has a Gua Tempurung trip tomorrow with his girlfren but surprise surprise he turned up! Guess the boardgaming bug is strong in this fella. :)

    While Henry was slurping his dinner (prawn mee), I took the opportunity to explain the 1856 rules and differences to Alan and Alvin. Both of them have done a learning game of 1856 earlier so it's a matter of just getting them up-to-speed.


    Ainul and Heng setting up the game

    We did a 4-player 1856 session last week, and this week we'll get to experience a full 6-player 1856 session! We quickly draw for player turn order (Ainul, Heng, Alan, Aycee, Jeff, Henry) and then proceeded to the auction for the private companies.

    In the private companies auction, each player ended up with one private comp; (in order of ascending cost) Jeff (Flos Tramway), Alan (Waterloo), Aycee (Canada Company), Ainul (Great Lakes), Henry (Niagara Falls), and Heng (St Clair).

    First consideration is cash... with 6 players, each player gets only $250 starting capital less whatever they paid for their private companies, not a lot considering the lowest par is $65 and the public companies will begin to operate as soon as the President's Certificate (two share) is sold. This means if no one else invest in your company at the start, it's likely to be cashstrapped!

    With that in mind, each of the player still chose to capitalize their own public companies except for aycee who chose a different path. It is true that businessmen in this era built railways more on hope than on solid financial basis! Ainul and Heng both capitalized CPR and CA respectively for $80 par while Jeff started GW at $70. Henry and Alan took WR and WGB at $65 par.

    Aycee on the other hand, formed an investment group called "WiiSe Capital LLC" and started wisely investing into railways that were profitable. Through his investment, the GW started operations with 40% of its IPO subscribed while the CA and WGB were 30% subscribed. The other two were a little undercapitalized at 20% only.


    Everyone's busy with the start-up operations of their first railway company

    The respective CEOs were soon busy with their railway start-up operations, building tracks where it's profitable, buying a Type-2 train each and started making money on their routes. Except for GW who bought two Type-2 trains since it has an early route from London to St Thomas and was already building quickly towards its second route from London eastwards to Woodstock.

    Most CEOs - wanting to please their investors in the beginning - paid good dividends and as a result their share prices appreciated. The WiiSe Capital company ran by aycee was doing quite well too getting some returns from its early investment. It started to acquire more stakes in various other railway companies.

    WGB under the capable management of CEO Alan, after having established good routes from Guelph southwards to Galt and Brantford, and now aggressively building northwesterly towards Goderich (its destination city) decided to acquire one Type-3 train to boost its earnings. CEOs Ainul and Heng not to be outdone, quickly purchased their Type-3 train as well, and at the same time expanding their railway business - CPR southwards to Toronto and CA towards Sarnia - to leverage their new engines.

    Most of these companies were undercapitalized initially, so they had to get some Government loans in order to maintain their liquidity but since they were doing well with their routes, they had no problem servicing the loan interest and most of them even continued to pay out good dividends.


    The Good Times are here: CEO Alan (WGB) having some laughs with Venture Capitalist Aycee (of WiiSe Capital) at the Railway Club.

    CEO Jeff of GW was really making some good money.. and soon, he started his second railway company - LPS at $100 par - which already had most of its tracks built by CA and GW! Jeff immediately bought a Type-3 train (the last one) and LPS started making money almost on its first day of operations! Aycee, being a sharp-eyed investor quickly spotted the potential and took up one share in LPS as CEO Jeff promised them LPS will be paying out good dividends.

    The CEO of CA (Heng) were seen manipulating the share market by getting his proxies to buy and then sell back CA shares to the Open Market... making it 100% fully subscribed. His proxies made some capital gains by selling the shares quickly back to the Stock Market. CA has strong fundamentals, were making profitable runs, and thus money were good for the shareholders and the company itself.

    Note: Shares in the Open Market contribute dividends to the company itself, instead of to the bank (for unsubscribed shares) hence this method is a very smart - and legitimate - way of putting back the dividend income into the company's cash coffer.

    By now, CEO Aycee were busy entertaining the various railway CEOs in order to determine his subsequent investments. The early investment round was paying back for WiiSe Capital but while it's making good money for Aycee, the question remains whether the CEOs themselves were raking in more!


    Railroad Tycoon-wannabe Jeff now controlling two railway companies - GW and LPS

    Alas, Good Times do not last forever.

    With advancing technology comes the cost of obsolescence. The Type-2 trains which have been serving these railway businessmen so well in the early years of the railway business are now giving way to rust and the efficiency of the new Type-4 trains which promise even greater efficiency and every railway businessmen knew that translate to higher profits.

    Dilemma for the CEOs as they now need to withhold dividends in order to prepare their companies for the pending capital expense of upgrading their Type-2 trains to Type-4. Obviously shareholders were not happy with the non-issuance of dividends and that's reflected in the drop of their shares' market value.


    CEO Ainul (CPR) and Heng (CA) pondering their next business directions as they realized their Type-2 trains need to be replaced soon

    LPS was paying out good dividends - as promised by its CEO - and soon it was attracting more investment, some even coming from rival railway CEOs! This surge of capital allows LPS to acquire one of the brand new Type-4 train which further boost its revenue.

    CPR, CA and WGB followed LPS and upgraded their Type-2 trains to Type-4. WR (Henry) was a little late to the action and had to fork out a lot more to buy one of the Type-5 trains, which boasted more power but relatively untested at that point in time. The manufacturer even claimed that their Type-5 trains will never need to be replaced. Only time will tell whether that's money well-spent by WR.

    CEO Jeff then executed a questionable maneuver..... he authorized a purchase order from GW to buy one LPS Type-4 train for an undisclosed sum. While this provided GW with two trains to bring in more revenue, it left GW low in cash, and LPS a little weak on the train department. Obviously LPS shareholders were not happy, and demanded an explanation. GW shareholders were concerned as well.

    At the Press Conference, CEO Jeff not only pacified his shareholders but instead made them happier when he announced that LPS was selling its old Type-4 train to GW in order for LPS to raise sufficient capital to buy one of newest Type-5 trains. In fact, he even invited CEO Henry of WR - the first railway company in Canada to testdrive the Type-5 train - to give his testimonial to support the purchase of the Type-5 train, which was touted as the Engine of the Future!


    CEO Jeff at the LPS Press Conference explaining why LPS sold its Type-4 train to GW, another company controlled by him. CEO Henry of WR who was invited to this press conference was caught falling asleep.... hmm, was the Press Conference that boring?

    The LPS announcement drove investors to quickly come onboard and LPS shares were fully subscribed. This provided more cash for LPS to begin its expansion in the southwestern map after acquiring the Type-5 train.

    Jeff held another Press Conference where he explained that since GW will soon arrive at its destination city (Detroit), it will be able to access its escrowed capital and thus the temporary low cashflow situation should not be a concern as having two trains will more than double its revenue.

    Due to its proximity with LPS, and the fact both were owned by the same CEO, GW were also enjoying a very profitable run with its Type-3 and Type-4 trains. This naturally attracted more investors, which brought in more working capital for GW. GW meanwhile were indeed doubling its revenue with both its trains fully maximized.

    On the northern part of Canada, CPR was also growing very fast and CEO Ainul while maintaining a low profile has been laughing all his way to the bank.