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Boardgaming Gals (MY)

We went Underground !

UNDERGROUND

Last Friday's BGC Meet Up saw us doing Sharpnel's Underground, a new box hot off the mailers ,blessed by its proud owner and played once just last week. 
Being absolutely immersed at connecting little strips of wooden railway that nearly transported me to a near out of mind state at London's famous subway, dug nearly 100 years ago .

So dramatic are these rails, that it even has it own mosquito species and rarely interbreeding with their aboveground colleagues, their DNA actually varies from subway line to another! (Discover Mag.Dec o7)

Trust me, if you play this often enough, you can probably work your travel round these rails when in London.

Players relish in constructing their tracks ,raison d'etre is to monopolise the lines, profiting points when the station cards dictates the destination of travel at every turn.

The Traveler reveals his potential travel route by the 4 cards drawn at the beginning of the game. Then she builds her line with 4 tracks prior to her travels.

The player has to choose to ride to 1 yellow follow by 1 white station, imperative to use the route that will require the least walking, the least number of subs change and obviously the most opportunities available to ride on her own rails. Every rail travelled on will earn its owner 1 point.

Stations cards that have been played will be discarded , impelling a top up to 4 cards from the stack of Station Cards. In the event when all 4 are white cards, the player will just have to choose either one of the white stations.

During her turn, a player have the option of exchanging every track for a branch token in hope to position a new branch from his existing line. Commencement of a new branch requires 2 tokens.

Reticent schemes for boom scores:
1) When a player's line reached a Pass, that scores her 1 point.
2) Success in connecting your line from the 'handbag' to 'handbag' stops, 'wine' to 'wine' and such will propel you a delightful 3 points ahead!

3) Reaching the last Red Stations benefit the player 2 points and a free marker however one might only consider that move the last resort as she will want to save her rails to maximise opportunistic constructions.

4) Building a rail enclosure around Main stations will mark 1 point for every Yellow Stations within your the perimeter of the enclosed area.

Verdict: Wow, loved the scheming. Would want to play it over and over again .A game I'm sure girls will be exhilirated about. Simple enough for age 7 onwards as indicated nonetheless exciting and mind-challenging for grown ups to relish in. Brilliant!

Frown :
You cant play this if you're colour blind.(hehehe)

Station Markers ( to be placed accordingly after the 4 Station Cards are drawn) without colours thus can be tedious in locating them at times. Probably a coat of paint in bright red or black might do the trick.

Published Monday, June 30, 2008 4:08 PM by c mun

Comments

 

ayheng said:

yep, this game surprised me, ceternal and shrapnel when we first played it. enjoyable and different enough from ticket to ride and railroad tycoon to warrant a play.
June 30, 2008 12:10 PM
 

c mun said:

My intuition tells me this is a game gals will like. Triona, another game to consider impressing your girlfriends with. The components are cute and colourful.
July 2, 2008 11:33 PM
 

jack208 said:

There's a lot more to this game once we familiarize ourselves with the network and colors etc. Thnks for intro-ing this to us.
September 20, 2008 3:01 PM
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