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  • Gaming Report for BoardgameCafe Kids @ Puchong 7/1/06 Memoir 44, Math Magic, Ticket to Ride

    Programme: BoardgameCafe Kids Fun Club
    Games: Memoir 44, Ticket to Ride, Bohnanza, Math Magic
    Location: Bandar Wawasan Puchong
    Date/Time: 7 Jan 2006 3.00pm-5.30pm

    GAMING REPORT for BGCafe Kids Fun Club @ Puchong 7/1/06
    by jack208

    This year BoardgameCafe.net will embark on our BoardgameCafe Kids Fun Club (BKFC) programme to spread the positive habit of designer boardgaming to more young children around Malaysia. Our programme is structured as a partnership between BoardgameCafe.net and participating learning centres. For a monthly fee, children from these learning centres would be able to enjoy twice monthly Euro Designer Gaming sessions conducted by BoardgameCafe.net's experienced game facilitators. Not only will the children have fun playing these designer boardgames, they'll also acquire useful and positive habits from the game sessions.

    To kick-off the Kids Fun Club programme, our first event was an Open Day gaming session at a daycare and children learning centre in Bandar Wawasan Puchong, one of the newer residential taman in the Puchong area. So off we go to have an afternoon of fun and games with the children. Here's our brief gaming report.

    Memoir 44 as usual drew the crowds especially among the boys while the girls flocked to "softer" games like BuyWord and Ticket to Ride. Almost all the parents who stopped by to inquire about the games were surprised that there are so many more games - which they all agreed not only looked visually more attractive but seems more fun to play as well - beside conventional games like Monopoly and Scrabble.



    We have to reluctantly stop at 6pm as Peggy (the Principal of the learning centre) has to close the centre as she has other matters to attend to. We shall be back again in a few weeks time to officially launch the BoardgameCafe Kids Fun Club in this centre.


    Click here for more photos of this gaming session.
    To discuss this gaming session, visit our forum at BoardgameCafe.net
     
  • Kids Games Day Report @ Kids Edusoft 20/11/05 - Hare & Tortoise, Ticket to Ride, Boomtown, Pirate's Cove, Bang!

    Location: 165-2 Jln Lancang, Taman Sri Bahtera, 56100 KL, MY
    Date: Sun 20-Nov-05 12.00pm - 6.00pm

    GAMING REPORT
    by Jeff Au

    We kick-off the National Games Week with our Sunday afternoon Kids Games Day!

    The session started sharp at 12 noon with all 3 tables fully occupied. A smaller group of kids played Hare & Tortoise on Table 1, while the other tables were playing Ticket to Ride and Boomtown. These games are familiar with most of the kids here except some of the  newcomers.. So after a quick round of rules explanation, off they go!

    HARE & TORTOISE

    The Hare & Tortoise game always amazes us adults. When we facilitate this game for kids, we can always spot those who are excellent in their maths and those who need more time to work on the numbers. While the game in itself does not teach mathematics, it requires the kids to be good at maths in order to win the game. And all kids love to win in games.. So this is a great incentive for them to improve their numbers.

    TICKET TO RIDE

    Ticket to Ride is also a fave with the kids. I guess the little trains attract them. We'd a more aggressive group today as the kids were starting to block each other's route! It's amazing how the kids grow in their experience playing this game… their 1st game is usually focus on completing the destination tickets, the 2nd game sees them checking out others' destination tickets, and their latter games would see some contriving to block others' route - to prevent them scoring bonus points! They are certainly getting better at this game.

     

    BOOMTOWN

    On table 3, we have group of young teens mining gold in Boomtown. Since both our facilitators were busy with table 1 & 2, the children in Table 3 "facilitated" the game themselves. In fact, Aruwin (12 yr-old) actually took on the initiative to brief the two newcomers on how to play Boomtown!!

    Most of the younger kids have to leave at 1.30pm when their parents came to fetch them back for lunch and some family time. This left us with a nice group of 5 players… which is just perfect for… Pirate's Cove!

    PIRATE'S COVE

    I believe there are two themes that are very appealing to children - trains and pirates! You can see the joy in their face when we open the Pirate's Cove box to reveal all the nice components (kudos to Days of Wonder for the quality game), the pirate ships, the Legendary Pirate cards, the treasure chests, gold dubloons and the beautifully illustrated gameboard depicting the islands.

    A quick 10 minutes of explaining the rules to them, and off we get started with the game. The first legendary pirate drawn was Captain Hook and he's an instant household name to all of the young pirates (who does not know Peter Pan and Hook?)

    In the beginning they tend to avoid him (Hook i.e.). But as the game moved on, they realized Hook is beatable and they begin to fear him less. A few did confront him and lose (one after a very close and ferocious battle).. But the courage to face Hook again did not diminish.

     

    One behaviour I observed in this game is that in some adult's play of Pirate's Cove, they tend to avoid fighting against the Legendary Pirates. They would rather flee to Pirate's Cove!! In this game, those who flee, be it from the Flying Dutchman or another buddy pirate would be labeled as "Chickendee" and have everyone laughing at him! Therefore they chose to stand their ground and fight… till their ship were crippled and they'd to limp to Pirate's Cove….

    In fact, one of them was consciously improving his Hull so that he can take on Captain Hook (Legendary Pirates tend to attack your hull so if you have a stronger hull, you stand a chance to defeat them)! And he did take on the legendary Captain in Sail Island and actually defeated him (and therefore gain 4 fame points!).

     

    In the last round, the legendary Flying Dutchman moored himself at Treasure Island, awaiting those foolish enough to wait till the last round to bury their treasures. And would you believe it? 4 pirates actually chose to wait till the last round to bury their treasures in spite of knowing that the Dutchman will be there waiting for him (the facilitator made it doubly clear to them that the Legendary Pirate will be in waiting and perhaps they might consider burying their treasures in round 11).

    One of them commented, "If I cannot defeat him (Flying Dutchman), then I do not deserve to bury my treasures!" Wow.. Such bravado! Hmm… most of us adults instead chose to bury our treasures in round 11 and then hop around in the last round playing safe. Here we have 4 young pirates deciding to push their luck and gang up on the Flying Dutchman for one last act of bravery before they retire to Haven's Island and become the famous pirates they were meant to be!!

     

    And the results??

    YES the combined firepower of the 4 pirates did sink the Flying Dutchman's ship… the CHEERS from the young pirates were deafening… A well deserved cheers I would add. They finally buried their treasures and then retire to Haven's Island as famous buccaneers who defeated not one but two legendary pirates!

    The children all love this game!!

    BANG!

    There's enough time for one more quick game so we took out Bang! - a game with the Wild Wild West theme. We did a modified House Rule for Bang! In order to make it accessible to children. We'd seven players so the full complement of roles were played - 1 Sheriff, 2 Deputies, 1 Renegade and 3 Outlaws.

     

    The game started quickly… the Sheriff played it cool, hanging around and watch the other players while one of her deputies started firing on the others. There were some petty fights here and there but nothing major until someone lite the dynamite and started passing it around. One of the unfortunate deputies were blown (RIP) by the dynamite and this event caused the outlaws to adopt a more aggressive stance and two of them started hitting the sheriff.

    A fierce gunfight ensues in which a renegade and an outlaw were killed…. The final standoff was between the two outlaws and the sheriff and her deputy. It was tense and hot, another dynamite has been lit and moving around… a good shot from the deputy took out another outlaw but alas it was a little too late to save the sheriff who was killed by an Indians attack!


    Click here for more photos of this gaming session.
    http://boardgamecafe.net/community/photos/kids_edusoft_my/category1007.aspx

     

  • Gaming Report @ Kids Edusoft 11/11/05 - Villa Paletti, Ticket to Ride, Boomtown

    Gamers: Kids Edusoft students, friends and guests
    Games: Villa Paletti, Ticket to Ride and Boomtown

    Location: Kids Edusoft, MY
    Date: 11-Nov-05 7.30m-9.30pm

    GAMING REPORT
    by Jeff Au

    Today's the 1st Boardgaming Testdrive Day for Kids due to requests from parents from last week's Kids Games Day. We've prepared a list of games that are suitable for children to play (though some may require house rules to keep the game simple). Obviously we have the favourite Ticket to Ride and Hare & Tortoise, but we've also added in Villa Paletti, Carcassonne, and Boomtown. Clans and Attika are meant for the older children in case some turn up.

      

    VILLA PALETTI
    We started with Paletti's game of completing his dream villa. In this game - not unlike Jenga but improved with scoring and levels - the children are requested to help Paletti's complete his dream villa by pulling out existing pillars from the lower level and building it on the next level.

      

    A game of dexterity and steady hands, this game is just the perfect game to start off any children gaming session and helping them break the ice. We played two games of Villa Paletti before we moved on to the next game - a fave among the kids (and some adults too) Ticket to Ride!
     

    TICKET TO RIDE
    Newbies were given a quick walk-thru of the rules, and off they go - using the BoardgameCafe.net House Rules for Kids. Destination tickets were drawn, trains were counted and the youngest one starts first… Choo choo…the train network continued to grow….

      

    Aruwin, a newbie to our gaming session, won the game hands-down. He was running away with the game halfway through and just prove too far ahead for the others to catch him!
     

    BOOMTOWN
    Next we move on to gold mining….. A game of bidding and probability plus astute cashflow management. This game can really bring out some "money habits" of the children. In the bidding stage, some kids spent all the money they have to bid bid bid..regardles of the value of the items available for bidding. Some keep their money and only bid where needed or when a good hand is shown. Some did not even know whether they should bid or not.

          

    Boomtown is a game of opportunity, a game of making money…. Some kids "get it" very quickly, some take time to understand. Letting your children play this game will actually help you understand his (future) money habit a bit better.

    But did the children enjoy this game? Of course they did… one parent even wanted to buy the testdrive set and take it home for all her children to play!!

    Ok, till next week… ta-da.


    Click here for more photos of this gaming session.
     

  • Gaming Report @ KE 30/10/05 - Hare & Tortoise, Ticket to Ride

    Gamers: Kids Edusoft students, friends and guests
    Games: Hare & Tortoise, Ticket to Ride, Xiangqi

    Location: Kids Edusoft, MY
    Date: 30-Oct-05 1.00pm - 3.00pm

    GAMING REPORT
    by Jeff Au

    Kids Edusoft did their customary school holiday's Kids Party. More than 30 little friends turned up…. The 2nd Floor learning centre is really in party mood. After the "Lion King" movie, we started board gaming. We are introducing it for the 1st time in a KE party and we hope the kids will take up this healthy social hobby.

    Two tables; a younger group (4-6 yr old) doing Hare & Tortoise while the bigger group (9-12 yr old) did Ticket to Ride. Wai Yan did the explanation of the Hare & Tortoise game while I covered T2R.

    TICKET TO RIDE
    We did a simplified version of the game with the following house rules:
    - Long routes were removed from the Ticket pile; long routes being those that have 15 points or more and span East-West
    - Players were given two ticket cards.
    - Once a player has completed a ticket, he announces it, scores it and gets a new card
    - No penalty for uncompleted tickets
    - Other rules remain

    Note: LW commented it's better to give them one ticket rather than two - to have better focus.

    They all enjoyed it very much. Most caught on to the gameplay except for one kid who's not actually schooling now. That explains why he had some difficulty grasping the gameplay. Two kids even started "confrontational" playing…..attempting to block each other's route.
     

    HARE & TORTOISE
    A very good game to help the children improve their maths. This is a simple race game where you spent carrots to move forward. However you are given limited carrots and the children soon understands they cannot just rush blindly forward. They need to stop, move back to earn more carrots. Then there's also the 3 lettuce which they have to finish consuming before they can end the race.

    The number of carrots required to be "paid" when moving forward has to be calculated mentally by the children - using simple additions. Children playing this game will certainly improve their mathematical skills!


    Click here for more photos of this gaming session.
     

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