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  • Children Birthday Boardgames Party @ Old Town Kopitiam 16/3/07

    CHILDREN BIRTHDAY BOARDGAMES PARTY @ OLD TOWN KOPITIAM 16/3/07
    Event Report by jack208

    Birthday Boy: Bryan (Happy B'day!)
    Facilitator: Wai Yan (waiyan), Lai Wah (alw8871), and Jeffrey Au (jack208)

    Location: Old Town Kopitiam, Cheras
    Date/Time: 16 March '07 (Fri) 600 PM - 930 PM

    CHILDREN BIRTHDAY BOARDGAMES PARTY
    reported by jack208

    INTRODUCTION
    What do you do to celebrate a child's birthday now? Throw a party? Balloons and hula-hoop? Want something different, fun, and yet educational? Why not do a Boardgames Party to celebrate the birthday? It's a great way to entertain and build comradery among the children!

    A Children Birthday Boardgames Party is basically a themed party centred around many of the popular Euro Designer Boardgames for children. Similar to the Last Defence Party we did for a group of 11 enthusiastic children back in Oct last year, this party uses boardgames instead of the W40K miniatures.

    BLOKUS

    While waiting for the rest of the children to arrive, Jeff started a game of Blokus (Classic) with three early birds. This classic abstract game takes less than 3 minutes to explain and is a very educational game for young children, teaching them spatial visualization skills and more importantly, how to accept "getting thrashed" by a big bully. :P


    Jeff getting the party going by bullying some kids in Blokus

    DINNER

    When the rest of the children arrived, we quickly take down their orders and passed to the Old Town Kopitiam people to rush the food out. Looked like Nasi Lemak and Nasi Ayam Rendang were the favourite dishes for the day!


    Waiting for their food to arrive...


    Getting their tummies filled up with food before starting the gaming session

    MEMOIR 44

    Memoir 44 has always been a crowd favorite at BoardgameKids so it was no surprised that the children asked for this game to be the 1st to get on the table. They like to play tag team style 2-vs-2.


    2-vs-2 tag team for the Sword Beach scenario

    A second Memoir 44 set was put up to do the Gates of Moscow scenario in the Memoir 44 Eastern Front set.


    Another Memoir 44 set but for an Eastern Front scenario (Gates of Moscow)

    Every time the Eastern Front set is brought to the table, the winter/snow board looks so beautiful and how I wish I could play the Eastern Front scenarios more often but now 18xx is the current obsession for the OTK kakis. :P


    How beautiful the Eastern Front winter/snow board looks!

    BLOKUS

    On another table, Wai Yan set up Blokus (Classic) for the younger children (5-6 yo).


    While the older children did Memoir 44, the young ones enjoyed Blokus. Seen here is the birthday boy Bryan (blue shirt).

    GULO GULO

    Some games just seem to have the "magic" as my buddy Edwin said. How true....  because whenever we bring "this game" to the table, everyone including the parents will crowd around the table!

    Well, Memoir 44 do attract attention from the grown-ups but usually only the male grown-ups. "This game" attracts both genders!


    "The game" that always draws the attention of everyone!

    I suppose the cute wolverines figurine in Gulo Gulo are pretty likeable.. and everyone just wants to help them rescue their young 'uns.


    Cute wolverines are the key attraction...

    While the young children were helping the Gulo Gulos to rescue their young gulos, Memoir 44 was still going strong at the other table.


    The seasoned Western Front commanders now joining the battles in the Eastern Front


    Parents enjoying Gulo Gulo with their children (and frens)

    BIRTHDAY CELEBRATION

    After around 2 hours of gaming, it's time to celebrate the birthday with sing-song and cake-cutting.


    Cakes being given to everyone


    Click here for more photos of the Children Birthday Boardgames Party.
    For more event and meetup reports, visit our BoardgameKids Blog.
    To discuss this event, visit our forums in BoardgameCafe.net

    If you wish to organize a Children Birthday Boardgames Party for your children, please get in touch with us. Kids Edusoft have been doing boardgames meetup for young children since 2005 and we are no stranger to hosting such parties.

    To buy boardgames for children, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • W40k Last Defence Children Party @ Bukit Tunku 14/10/06

    W40k LAST DEFENCE CHILDREN PARTY @ BUKIT TUNKU 14/10/06
    Event Report by jack208

    Children: 6 Orcs and 5 Space Marines
    Facilitator: Jeffrey Au (jack208)

    Location: Bukit Tunku
    Date/Time: 14 October 06 (Sat) 200 PM - 400 PM

    LAST DEFENCE CHILDREN PARTY
    reported by jack208

    INTRODUCTION
    W40K Last Defence is a modified version of Warhammer40k played in two teams of players who each commandeered a squad instead of 1vs1 in the traditional Warhammer set-up. Not only are the rules easier to learn, the team play element also makes Last Defence a very good programme for us to run in a team-building environment or simply as an event in a children's party, the latter of which we were requested to do for Eric, who was celebrating his 11 year-old birthday.

    What is Warhammer40k?

    In the Last Defence setup, we have two teams of Space Marines and Orks. Each player in the team leads a squadron which can consists of foot soldiers, elite squads or armored vehicle.
     

    Fig 1: A squadron of Space Marines

    One player is designated as the commander of each side, and they'll then begin their fight on a 6' x 4' battleground complete with terrains and buildings, and a river that divides the board into two sides. The objective is to either 1) secure and control as many areas of the battleground, and 2) gain points from total annihilation of an enemy's squadron.


    Fig 2: The Orks Boyz

    FORMING THE TEAMS
    On arrival, we quickly got acquainted with the boys.Before we can suggest how to group the boys into two teams; they have already written down their names on sheets of paper, put them into a hat and started their own draw! Wow... these boys have initiative!


    Fig 3: Jeff (GM) of Boardgamecafe.net getting to know the boy's names

    Initially there were 10 boys and we have two groups of five. Later, we have one more joining us and he was warmly welcomed into the Orks community where one of the Orks boys offered him to control one of the Warbikes.


    Fig 4: Warbike of the Orks


    Fig 5: The Orks Boys with Eric (boy in red tee) leading the group


    Fig 6: The Space Marine cadets

    The Space Marines won the starting die roll and gets to move first. The Last Defence programme lasts 6 turns and at the end of the 6th turn, Victory Points are counted to determine the winner.

    There are 6 Zone-of-Controls (ZOC) on the map and control of each ZOC yields 1 VP. The other way to score VP is to eliminate an entire enemy squadron (1 VP).


    Fig 7: A Space Marine armored vehicle showing agility in moving around the rocks

    The Space Marines started cautiously by taking up positions behind the rocks and getting their marines to keep line of sight to the bridge (which is the key point) to prevent the Orks over-running into their territories.


    Fig 8: Some Orks boys moving along the river bank

    The Orks displayed greater bravery by moving some Orks Boyz along river bank, possibly trying to draw out the Space Marines from behind the rocks to take potshots at them. The Orks have some Boyz, a couple of Warbikes and their Killer Kan hiding behind the boulders ready to return fire.


    Fig 9: The ruined building (to the bottom right of this photo) were quickly secured by the Orks

    A small squad of Boyz were despatched quickly to secure and control the ruined building to the left of the river. First VP to the Orks!

    The Space Marines sensing that they were losing the initiatives started their combat maneuvers. First to move was their Armor Vehicle which started firing at the "exposed" Orks on the river bank. It killed just one Orks. Hmm.. don't their cadets do target practice in college?

    The Orks were quick to respond - two Warbikes zipped out from behind the boulders and started return fire. Then they sent their Killer Kan to support the Warbikes. Taken by surprise, the Marine Armored Vehicle suffered some heavy hits.....

    The Marines sent one of their squadrons to provide covering fire while they try to retreat their Armored Vehicle. They did manage to move the Armored Vehicle out of the Orks' firing range but the covering Marine squad lost half his team.


    Fig 10: The Marines retreating their armored vehicle while a marine squad provided covering fire

    The Orks, after having did some "moral damage" slowly moved back to their bunkered position behind the boulders, awaiting their next orders.


    Fig 11: The Marines advancing onto the bridge

    The Marines sensing perhaps an opening, quickly moved two squadrons to take and secure the bridge - which is vital in this battle as that is the only route across both sides of the river.


    Fig 12: Orks not happy with the two Marine squads camping on the bridge

    The Orks response was hesitant. They wanted to send the Killer Kan to take out the marines on the bridge. Killer Kan commander debated that the Kan should be kept to engage the Marine Armored Vehicle which while wounded is still very much a dangerous player since it has tremendous range!

    The two Warbikes have moved to the right side of the river as they saw some Marine movement on that side and not wanting to be ambushed, the Orks decided to have the Bikers check out that zone.


    Fig 13: Fierce battle ensued between the Orks and the Marines for control of the bridge

    After failing to persuade the Killer Kan that control of the bridge is important, the Orks commander finally sent out the Orks Boyz to drive the Marines back from the bridge. A fierce battle ensued, with the Marines firing into the advancing Orks.....

    .... sigh, target practice at Marine Academy is indeed important. Despite having superior firepower, the Marines were not able to take out the advancing Orks...


    Fig 14: Only one last brave Marine left standing to defend the bridge against the hordes of marauding Orks

    Instead the Marines were cut down one by one.. until only one brave lone Marine stood on the bridge as the Last Defence.


    Fig 15: The Marines finally sending out their injured Armored Vehicle and their reserve squad to support the lone marine

    Left with no choice, the Marine Commander has to send out his injured Armored Vehicle and the reserve squad in an attempt to support his last Marine on the bridge. Will it be too late?


    Fig 16: The Killer Kan now joined the Orks Boyz as they marched ruthlessly and relentlessly towards the single Marine

    The Orks smelt blood.... and as the lone brave Marine fought valiantly as the last line of defence, the Killer Kan and Warbikers joined in the fight for the bridge.

    Both sides suffer heavy casualties with the Marines losing their Armored Vehicle and the Orks both their Warbikes. The Orks Boyz have taken position at the foot of the bridge. All hopes seem to be drained from the Marines.....


    Fig 17: Nikolai (leader of the single Marine) casted his final dice throw as the Orks overrun that position

    The last marine gave one final valiant struggle... before he too succumbed to the hordes of advancing Orks. A brave marine but alas.....


    Fig 18: With their last Marine wiped out defending the bridge, the Marines were severely weakened and on the backfoot

    The Marines have paid dearly for the control of the bridge; two squads, one armored vehicle and another weakened reserve squad..... and yet they still lost the bridge to the Orks who have relatively taken a lighter hit with the loss of some Orks Boyz and two Warbikes only.

    With the Marines backtracking from the bridge, the Orks can feel victory is closed. They quickly consolidated their positions; bunkered themselves down on the bridge knowing that without their Armored Vehicle, the Marines need to come into the open if they wish to retake the bridge. And the Killer Kan will be there waiting....


    Fig 19: Sensing victory, the Orks quickly consolidated

    The Marines made some not-so-convincing attempts to attack the Orks in the last turn of the game but being severely weakened, there's nothing much the Marines can do. The Orks on the other hand, seemed to have enough killing for the day and decided to simply improve their positions by securing the neutral zones and consolidating their hold on the bridge.


    Fig 20: Victory was completed with the secure of the bridge

    Final victory to the Orks!

    But CHEERS to everyone for a very good and tense game of Last Defence, with the highlight being the last defence of the Marines on the bridge. Everyone enjoyed the game, and they moved on to the next programme in their Birthday Party Agenda - swimming!


    Click here for more photos of the Last Defence Party.
    For more event and meetup reports, visit our Boardgame Meetup Reports Blog.
    To discuss this event, visit our forums in BoardgameCafe.net

    If you wish to organize a Last Defence Party for your children's party, please get in touch with us.
    To buy boardgames for children, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • Euro Game Retreat Event Report #3 (8/10/06)

    EURO GAME RETREAT @ GENTING AWANA 8/10/06
    Event Report #3

    Gamers: Edwin, Shaun, Jen Fai, Denise, Richard, Chris, Melissa, KP, Ryan, BK, Melody, Teddy Pang, Heng, Alvin, Rob Street and Jeff Au

    Games: Heck Meck, Caylus, Antike, Tikal, Railroad Tycoon, Samurai, Through the Desert, RA, Ticket to Ride, China, St Petersburg, Niagara, Thurn & Taxis, Santiago, Cosmic Encounter, Pirates' Cove, Settlers of Catan, Torres, Elfenland, Pompeji, Cafe International, Power Grid, Acquire, Elasund, Reef Encounter, Tigris & Euphrates, El Grande, Puerto Rico, Primordial Soup. (Buy these games from our Web Store)

    Games on Special Menu: Dune, 1856
    Games on Preview: Project X

    Location: Genting Awana
    Date/Time: 7-8 October 06 (Sat/Sun)

    SUMMARY

    Previous reports: Report #1 (morning session Day One) and Report #2 (afternoon session Day One)

    Day One ended with 5 rounds of gaming; a total of 21 games played and we were on schedule to complete the next two rounds of gaming tomorrow morning. Everyone adjourned to the restaurant for a good buffer dinner, chit chatted over dinner and by 8PM, were already to commence with their respective evening programmes.

    Some chose to enjoy the free-time on their own but nine gamers decided to take the opportunity to learn/play the longer & heavier games such as Dune and 1856. Let's take a look at how the After Eight Evening Gaming session went.

    DAY ONE - AFTER EIGHT EVENING GAMING
    reported by jack208

    AFTER EIGHT
    We have always wanted to have the opportunity to get away and make use of the time together to play some of the heavier Euro Games which invariably means they take longer to play. Some of these games are Indonesia (4-6 hrs), Twilight Imperium 3 (4-6 hrs), Diplomacy (6-8 hrs), 18xx (4-6 hrs), Dune (6 hrs), 7 Ages (>10 hrs), and Civilization (>10 hrs).

    Table #1: DUNE
    Instead of resting, nine gamers decided to spent their Awana evening getting immersed with one of the heavy games above. The first group of four got together to re-live Frank Herbert's award-winning sci-fi novel "Dune" which has not only inspired a movie and TV mini-series of the same name, but countless other books and merchandise spin-off.


    (From left) Shaun, Edwin, Jen Fai and Teddy with Dune the Boardgame

    Dune the boardgame was designed by Eon Games, the same people who gave us the fun fun fun Cosmic Encounter (see report #2). The Dune boardgame is now OOP (out-of-print) and existing copies fetches a very high price at eBay now. Thankfully Edwin has a copy of the game.. and he gladly brought it along with him to this retreat.

    Shaun, Jen Fai and Teddy joined him to learn the game. This game plays up to 6 players, and is in fact only good if you have the full complement of 6 players otherwise it might appear unbalanced in certain areas. Each of the player will play one of the major races/factions in the novel such as Fremen, Atreides, Harkonnen, Guild, Benne Gesserit, the Emperor, etc

    Each faction/race has their different strength/weaknesses and is best played with a different approach. This gives the game a very unique feel for the player depending on which faction/race you control. The player's objective is simple enough; to gain control of Dune (and all its spices).

    However the choice of approach you take to achieve the objective mentioned is what makes this game so special. It also follows the storyline of the book very closely. I've not played Dune yet so I can't say how closely it follows the book's story arc but suffice to say, many Dune fans absolutely luv this game! I suppose you get to do some role-playing when you negotiate and form alliances to achieve your megalomania objective of controlling the Dune universe.

    While Edwin started going thru the rulebook for Dune, the other table saw five gamers - Heng, Alvin, Rob, Ryan and myself - settled themselves down for an adventure in railroading 18xx-style, this time in the Upper Canada during the early days of the railway industry in Canada.

    Table #2: 1856
    The 18xx series of games (such as 1830, 1856, 1870, 1835, 18FL, etc) is IMHO the best stock-market and operation management business game out there. Started by Francis Tresham with his 1829 game, the series has gone from strength to strength and there are now over 20 different games of this genre.

    The 18xx series is also the series where the railroad business theme is very strong and dun feel like a pasted-on theme (eg Ticket to Ride). In terms of complexity, I would rank them as follows:

        10 Days series > Ticket to Ride > Union Pacific > Railroad Tycoon > Age of Steam > 18xx

    The best game from this series is 1830 which unfortunately has gone OOP and yours truly have been searching eBay in vain for a reasonably priced copy. The last I checked, one copy was sold for US$156 (gosh!). I would think the only person I know who has a copy of 1830 in M'sia would be our good Dr Chua.

    Read my first impression on 1830 played earlier this year at Games Circle.

    There is not even a single luck element in an 18xx game. No random good cubes distribution, no random Action Cards or Tycoon bonus. So everything's up to you. The basic premise of the game is simple. Everyone starts with a certain amount of money (usually $1,500 divided by the number of players) and it's up to you to make use of this starting capital to build your fortune in the railway business. The player with the most money at the end of the game wins.

    You can decide whether to use your starting capital to fund a new railroad company and help it get listed to the stock market. Obviously you hope to have majority shares when that happens so that you can become it's CEO and get to dabble into the day-to-day operations of the company; deciding where to build your tracks, which cities/towns to link to and setting up your revenue stream from your railroad networks.


    Both TSB and WGB building towards Lake Huron.

    Or you could choose to be an "investor" (this is where the term Robber Baron came from), taking up initial positions in those new railroad companies formed by your peers but not getting involved with the operations. You attempt to spread your investment, diversifying to maximize your returns. And when the time is right, you either unload the shares of one railroad company to get maximum capital gains or you start a massive buy-in of the company's shares to attempt a take-over of the business when it's most profitable.

    The game is played over two rounds; the Stock round and the Operations round. The game starts with a single Operations round and up to three Operations round in the later phases of the game.

    We started off with a trial game as I explained the rules to them. We decided to dive straight into the game, and pick up some of the not-so-obvious rules as we go along, with constant reference to the rulebook. Rob, Alvin and Ryan quickly started off their railroad companies while Heng and myself started investing in one of our own.

    \
    The 1st play of 1856 in M'sia (from left) - Rob, Ryan, Alvin, Heng and Jeff (not in picture)

    We quickly got the sale of Private Railroad Companies done. This is the stage where each player bids for the 6 private railroad companies that were the pioneers in the Canadian Railway history - Flos Tramway, Waterloo & Saugeen, The Canada Company, Great Lakes, Niagara Falls and St. Clair Frontier. Some of these private companies come with special privilege on the map for track building or income generation therefore one of the things we need to learn is how to pair these private companies with the public companies we intend to float later.

    Once the private companies were all operational - and their owners getting a small revenue stream from them every turn - our attention were turned to choosing which of the twelve public railroad companies to capitalize. Rob and Alvin quickly got their public companies floated (each of us investing in them as well) and soon we have two public companies running on the map of Canada.


    Alvin pointing to where he wants to start his railway empire.

    Heng were not too far behind to float his public company and soon the three companies were competing not just for track-building space on the map but also for the choice of track tiles to use since in Phase One we only have access to the Yellow Track Tiles. I decided not to get my hands "dirtied" running a railway company and chose to spread my investment across the existing public companies..... earning good dividends from each one especially Rob's company which was doing really well and paying dividends up to $10 per share.

    At this stage, we have discovered Lesson #1 - It's good to invest in a company that pays good dividend.

    .. which was not really a difficult thing to do because it seemed every CEO was getting his company to pay out the profits from each round. One thing to note about this game is that you handle two types of money; your own personal cash and the public companies treasury (where you are CEO). These piles of money ARE NOT interchangeable ie. you cannot transfer funds from a company treasury into your own personal account (hehe but there are ways you can siphoned from the company's coffers).

    One way to get money out from the company treasury is to pay out dividends, which distributes the profits to all shareholders (which unfortunately may also include your competitors). However this will cause your public company to be low in operating cashflow since the profits were all paid out! The other side effect of paying out dividends is your share price goes up one step in the stock market increasing the net worth of your holdings! But who cares right as long as your pockets are being filled up? hehe....

    This stage went on for awhile; with the public companies making great effort to expand their network and increase their revenue; all the time feeding the profits back to their investors. But as they said, good times don't last....


    Five railway companies listed on the stock exchange. As you can see from the Stock Market, LPS and BBG were the two newer babies on the market.

    When Phase 3 arrived (with the first purchase of a Type-4 train), the CEOs were in for a BIG surprise! Most CEOs prior to Phase 3 have bought and operated Type-2 trains with one or two of the more forward-looking CEOs buying themselves the more expensive Type-3 trains. For eg. one of Rob's companies LPS had three Type-2 trains and only one Type-3 trains.

    What happened in Phase 3 is that all Type-2 trains are considered obsolete and to be sent immediately to the scrap yard with no compensation whatsoever to the companies. Furthermore public companies are now allowed to own only up to 3 trains (instead of 4 previously).

    This created a panic, to put it mildly, as the CEOs suddenly realized that since they did not factor in "technology obsolescence" in this business plan, they are now faced with having only one Type-3 trains to operate their business. Some do not even have any more trains since they have invested heavily in the Type-2 trains (which were cheaper then) and have not thought of upgrading!

    You see company income level dropping from $150 per round to $45 (or worst, zero income for some!) since with only one train they cannot service all the routes they've built and can only earn from a single route!

    And now comes Lesson #2 - You should not pay off all profits as dividend. Keep some in the company in order to provide capital for growth!

    Now you see a reverse of the dividend payout trend. Instead of paying out dividends, all CEOs decided to withhold profits and attempt to squeeze whatever little profits they have to quickly upgrade to the newer Type-4 trains in order to preserve their business! The investors now find their pockets getting dry and as a result, the stock market took a nose dive....

    Rob even took the drastic step of dumping all his shares in LPS to raise the necessary cashflow so that he can salvage his other public company... causing LPS shares to drop from a high of $175 to only $90 after Rob has relinquished all control of LPS to Ryan.

    This was a great a-ha moment for us as we now realized that while the game seemed to be cruising along on an auto-pilot speed, it can suddenly picked up and make a sharp turn... and woe behold those players caught unaware of the sharp change in fortunes.


    Both TSB and WGB building towards Lake Huron.

    We played the game further for a few more turns before calling it a day since it was already 4 AM then and we still have to be up by 9 AM to start Day Two of the Euro Game Retreat. But looking ahead, we can certainly see a few more sharp corners for us to maneuver in this game if we were to continue playing.

    • When Phase 4 arrives (on first purchase of Type-5 trains), companies are only allowed to run two trains! All private companies are closed. This will means companies need to move away from running the existing low-value 2- or 3-link networks to lucrative 5-link networks.
       
    • When Phase 5 is reached, companies that cannot pay off their Government Loan ($100 each loan chit) shall be absorbed into the Canadian Government Railways (CGR) with the incumbent CEO losing his position. Diesel engines are introduced at this phase and all Type-3 trains are considered obsolete. So if you have not planned for your Type-3 to be upgraded to either Type-5 or Diesel, you are in for another a-ha.
       
    • And finally when Phase 6 comes, you have to scrap Type-4 trains as well. Vicious.

    Even when we retired to our cozy bed, I couldn't help not thinking about this game. Ditto for Rob, who keep discussing with me various strategies and tactics we can use to increase our wealth or run the railroad companies better. So much richness in the game like an onion.. as you peel off one layer, you discover the next layer and so on.... To quote Rob, "I've played many strategy games and I've to say this is Top Shelf."

    What Next for 18xx?
    Let's first take a look at the 18xx games on the market. There are three in-stock 18xx games; 1856, 1870 and 1835. It's still best if you get to play the basic 1830 and then from your experience with 1830, decide which one to branch out next.

    1856 is the one to try next if you like the financial aspect of the stock market element in the 18xx game. Loans, stock manipulations, bankruptcies, etc. If track building is more to your taste, 1870 does a good job while keeping some of the more interesting stock market maneuvers of the 18xx genre. Finally 1835 offers you a more toned down stock market with better historical flavor.

    For a full list of the 18xx series, check out this Geek List from Boardgamegeek.

    We are also forming a 18xx Special Interest Group (SIG) for KL Boardgames Meetup where we aim to arrange for more regular play of the 18xx games. If you are interested to learn about this game and play a session or two, go sign yourself up at KL Boardgames Meetup and you will be informed of future 18xx meetups.

    Talk about 18xx in our forums.

    DAY TWO - MORNING SESSION
    reported by jack208

    ROUND 6
    Everyone's back at Jelatek Room by 9 AM sharp on Day Two to resume their Euro Game Retreat sessions. Even though some of the gamers took part in the After Eight Evening Gaming (see above) which ended around 4 AM, they managed to look fresh for the morning session. Hmm.... Red Bull or Livita?

    The morning session kicked off with a 2-hour game with the following games being picked for this round - Power Grid, Acquire, Elasund and Reef Encounter.

    Table Game Round 6  
    1 Power Grid Jeff (13) Edwin (9) Chris (9) Rob (8)
    2 Acquire Heng (9) KP (8) Ryan (9) Melody (9)
    3 Elasund Jen Fai (5) BK (6) Shaun (7) Alvin (8)
    4 Reef Encounter Melissa (7) Richard (4) Denise (6) Teddy (5)

    Round 6 - Table 1: Power Grid


    (c) Boardgamegeek

    Four IPP (independent power producer) businessmen and tycoon-wanna-be arrived in USA to begin their fledgling Power Grid business. With abundance of coal and oil, they started building power plants that made use of these readily available and cheap resources. As their power network expanded, some switched to the more ecologically friendly wind-plants while a few decided to recycle garbage as a viable power source.

    Edwin decided to start on the West, catering to the more upper-market customers selling his power at a higher cost to reap better margins while Jeff and Rob duked it out on the East which comprised mainly of lower- to middle-income consumers. However the higher volume from the Eastern market more than compensates for the low margins.

    Chris wisely, chose to be in the middle, away from the tightly contested Eastern shores and Western shore which has a higher barrier of entry for new competitors.

    Everyone was doing well growing their IPP business until the Eastern market started to saturate far too quickly possibly due to overly aggressive growth by Jeff and Rob's businesses, and also due to Chris recent expansion into the eastern side of the market.

    The choke point threatened to consumed Jeff and Rob's businesses until Rob decided to punch out and quickly established a foothold in the lucrative Western market which caused Edwin to start his expansion drive into the Eastern shores, building new garbage plants to cater for the lower priced energy market in the East.

    Jeff stuck very much to his favored coal/oil which allowed him to power ahead into the lead when the 17th city was triggered. Both Rob and Edwin were able to powered 16 cities but Rob won by default of having more cash-on-hand. Chris lost the race as he has to junk his coal plant to switch to garbage due to a shortage of coal raw materials in his area.

    Round 6 - Table 2: Acquire


    Table 2 saw Acquire in play (from left): KP, Heng, Melody and Ryan

    The hotel industry has always attracted the stock-wheeling type and on this table, we have four gamers trying to emulate Trump. Their objectives? To wheel and deal in hotel shares, to help their hotels form large chains, and to make full use of insider knowledge to do mergers that benefit themselves more than the other gamers. The richest player wins in the game of Acquire.

    These gamers are fast! Very early in the game, I can already see 6 (out of 7) hotel chains being formed.... and as each player slowly trickled down their cashflow buying up shares of hotels they thought will yield them the highest return, there was tension all round as each of them refused to buckle under pressure.....

    After a few tough mergers and take-overs, Heng won due to better insider information and will get an 1-hour audience with Trump, while Ryan came in second. KP and Melody were third and fourth respectively.

    Round 6 - Table 3: Elasund


    Table 3 has Elasund (from left) for Alvin, Jen Fai, Shaun and BK

    After successful settling in the island of Catan, a new generation of people came and decided to do some building in the first city of Catan, Elasund. This game is not Settlers II and it can be quite confrontational. Gamers vie for building permits, fight for the prime choice of real estate, or they can help build the church (and use the church to destroy other buildings that's in its path, vicious!)

    After much tramping over each other's toes, Shaun won with Alvin in second place. BK and Jen Fai did not have good stories to tell of their time in the first city of Catan.

    Round 6 - Table 4: Reef Encounter


    Table 4 did the beautiful Reef Encounter: Edwin teaching (from left) Richard, Denise, Melissa, and Teddy

    Reef Encounter is one of those low-profile games that's seldom seen on gaming table but which boasts a very unique game play (similar to how Tigris & Euphrates is different) and one that's very open-ended with minimal luck factor. The gamers are taken to the underwater world of coral reefs where their objective is to keep their corals well-fed and to grow the largest and strongest corals on the reef so that the corals can be fed to their parrotfish.

    Ah yes.. the wonders of the sea. Besides corals and parrotfish, you'll get acquainted with other sea lives such as polyp, algae, larva and shrimps. The game board and player mats are beautiful to look at, depicting underwater life.

    Quite a brain-burner too, after more than 1.5 hours, Teddy and Denise managed to make their corals the largest among the reef world with Melissa and Richard getting theirs consumed too fast by the parrotfish.

    Round 6 Results

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 Power Grid Jeff (16) Rob (10) Edwin (10) Chris (9)
    2 Acquire Heng (12) Ryan (11) KP (9) Melody (9)
    3 Elasund Shaun (10) Alvin (10) BK (7) Jen Fai (5)
    4 Reef Encounter Teddy (8) Denise (8) Melissa (8) Richard (4)

    Note:
    i. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    i. Number in brackets denote the gamer's current accumulated points at the end of this round.

    CLOSING
    We did not manage to complete Round 7 (Tigris & Euphrates, El Grande, Puerto Rico and Primordial Soup) as we were close to check-out and lunch-time. So we decided to end the Euro Game Retreat session after Round 6. The scores of each round were tabulated to determine the gamers' final total.


    The final scores after 6 rounds

    Prizes - Last Finisher and Most Losses
    There shall be no losers in this Retreat hence even those who i) finished last from Table 4 in the last round, and ii) completed with the most losses were given some prizes as a token of appreciation for their perseverance and effort.

    Note: The prizes are not given to the same gamer. If a gamer already won a prize in one category, he will not qualify for the next category and the prize shall go to the gamer who's next


    Winners for the (i) Most Losses, and (ii) 4th in Table 4

    For their effort, they got a Special Edition Days of Wonder calendar and a collector's item of the Catan magazine personally autographed by none other than Klaus Teuber! Must fetch a good price at eBay??!!

    p/s I think these two got the "best" prizes among the lot. :P

    Prizes - Top Finisher, Highest Score and Most Wins
    Next up were prizes for the three winning categories - i) Gamer who finished 1st at Table 1, ii) Gamer with the Highest Total Score, and iii) Gamer with the Most Wins.


    Ryan - Gamer with the Most Wins

    Ryan got two Blue Moon City expansions plus the limited edition Ticket to Ride: Mystery Train expansion for being the Gamer with the Most Wins.


    Heng - Gamer with the Highest Score

    For winning the Highest Score category, Heng got himself the Puerto Rico expansion pack (hmm, he told me he's planning to buy that expansion!).


    Jeff - Top Finisher in Table 1

    hehe.. and for my effort, all I got was a lousy Days of Wonder t-shirt and some coasters from a German pub. :(

    Lucky Draws
    There were also lucky draws arranged for gamers who did not win any prizes from the above categories so that some can also go home with souvenirs. The two lucky gamers were Melody and one-whose-name-I-forgot (hahaha!)

     
    Edwin with the lucky draw prizes  

    And for those who did not win any prizes or lucky draw, we left them with the following:

    1. A Group Photo of all 16 participants of the Euro Game Retreat 2006

    2. The chance to learn many new games within a 1.5 day retreat

    3. The experience of playing in 6 rounds of award winning Euro Designer Gamers with gamers from all over Klang Valley (and some from British and France).

    All said, on behalf of the organizer I hope we left them with a priceless experience! We hope to see you all - and some new faces - again next year!!!

    Talk about this Euro Game Retreat in our forum

    Majulah Boardgames Untuk Negara!


    Click here for more photos of the Euro Game Retreat 2006.
    For more event and meetup reports, visit our Boardgame Meetup Reports Blog.
    To discuss this event, visit our forums in BoardgameCafe.net

    If you wish to join events like this or our regular boardgame meetups, sign up now at KL Boardgames Meetup! It's FREE to join.

    To buy the games played in this event, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • Euro Game Retreat Event Report #2 (7/10/06)

    EURO GAME RETREAT @ GENTING AWANA 7/10/06
    Event Report #2

    Gamers: Edwin, Shaun, Jen Fai, Denise, Richard, Chris, Melissa, KP, Ryan, BK, Melody, Teddy Pang, Heng, Alvin, Rob Street and Jeff Au

    Games: Heck Meck, Caylus, Antike, Tikal, Railroad Tycoon, Samurai, Through the Desert, RA, Ticket to Ride, China, St Petersburg, Niagara, Thurn & Taxis, Santiago, Cosmic Encounter, Pirates' Cove, Settlers of Catan, Torres, Elfenland, Pompeji, Cafe International, Power Grid, Acquire, Elasund, Reef Encounter, Tigris & Euphrates, El Grande, Puerto Rico, Primordial Soup. (Buy these games from our Web Store)

    Games on Special Menu: Dune, 1856
    Games on Preview: Project X

    Location: Genting Awana
    Date/Time: 7-8 October 06 (Sat/Sun)

    SUMMARY

    Continued from Report #1 (which reported on the morning session of Day One)

    The morning session of Day One (8/10/06) saw us played three rounds of Euro Games; one qualifying round (Heck Meck) and two competitive rounds where the gamers not only score points for their finishing position but also switch tables after each game so that i) they get to mixed around with other gamers, and ii) the gamers with more wins will move up eventually to Table 1.

    A brisk lunch break (to refuel their internal "engines") and everyone's back to Jelatek Room to begin the afternoon session where we aim to complete 3 more rounds to wrap up for the day.

    DAY ONE - AFTERNOON SESSION
    reported by jack208

    ROUND 3
    After two rounds of gaming (and lunch), this is where everyone stands and their table positions to start Round 3. You can see the gamers who were leading the pack were grouped into Table 1 while Table 2 hosts gamers with the next most wins. This round was also a little special as it featured not one but two Spiel des Jahres award winner; Niagara in 2005 and Thurn & Taxis the recent winner in 2006.

    Table Game Round 3  
    1 China Edwin (5) Jeff (5) Melody (5) Heng (3)
    2 St Petersburg BK (3) Teddy (3) Alvin (6) Chris (3)
    3 Niagara Richard (1) Denise (3) Ryan (3) KP (3)
    4 Thurn and Taxis Shaun (3) Jen Fai Melissa (2) n/a

    Round 3 - Table 1: China

    \
    Table 1 resumed with China (from left): Edwin, Heng, Melody and (not in pic) Jeff

    Table 1 resumed after the lunch break with the new version of Web of Power, now renamed as China. In many ways, this game is like El Grande lite where you placed your "house" and emissaries to earn influence from the regions on the map. (Sounds familiar to Samurai, ain't it?) The player with the most influence will become the new Emperor (or Empress) of China.

    China has made some changes to the rule from Web of Power; one of them being that 4 cards are now turned face-up for players to select from to refill their hands compared with Web of Power where only 2 cards are face-up. This helps to reduce the randomness in the game.

    Heng won this game by overpowering Jeff with his strong emissary alliances. Melody came third and Edwin again came up last in this game! Seems like he's jinxed with this game!


    Edwin praying to the Gods of China to give him "ong" (luck) for this game!

    Round 3 - Table 2: St Petersburg


    Table 2 saw resource management actions in St Petersburg (from left): Alvin, Chris, Teddy and BK

    Gamers from the East (BK and Teddy from their Samurai game) and West (Alvin and Chris from RA) met in St Petersburg (Russia) to help Czar Peter built St Petersburg into a glorious city! In this resource management game, you juggle your rubles to hire/acquire craftsmen or aristocrats which helps you to build those glorious buildings expected by the Czar.

    Money is tight and you can only do so "many" things per turn.... and above all, you need to balance your quest for making money (rubles) vs. earning victory points. This game was the 2004 IGA Winner.

    BK and Chris were eventually were picked by the Czar as the most successful builders in St Petersburg who promoted them to the island of Santiago for another mission, while Teddy and Alvin ended up with some pirates near Treasure Island!! sigh, that's what happens to you when you didn't impress the Czar.

    Round 3 - Table 3: Niagara


    Table 3 hosted the 2005 SDJ winner Niagara (from left): Richard, Denise, KP (hidden) and Ryan

    From the sands of the desert (Richard and Denise) and the wild wild west of USA (KP and Ryan), four gamer friends met in the rapids of Niagara Falls when they heard there are gemstones to be plundered...  Some of those jewels were located on easily accessible river banks but a couple of them gemstones were placed right near the edge of the waterfall that plunges over 100 feet! No fun. :(

    Armed with only kayaks, these four brave souls raced each other to be the first to collect either i) one of each gemstone (five), ii) four of one gemstone, or iii) seven of any gemstone combination. The more cunning ones lay in wait... and then stole from the others who worked hard to collect the gemstones from the banks of Niagara!

    .... and at the same time making sure they don't get caught with their kayak on the river when the wind is blowing strongly downstream!

    Niagara is a game fully deserving it's Spiel des Jahres award and a game that offers great fun for both gamers and family alike. This is one of the few popular games played at Boardgamekids meetups. When played with kids, they even negotiate with each other not to steal the gemstones; "I dun take yours, you dun steal mine ar.. ok or not?"

    Well, in our adult Niagara games, we also do the same thing... we tell each other, "I dun take yours and you dun take mine, deal ar?" But then once we turned our back, we go and grab that gemstone from the other gamers... giving flimsy excuses like "Eh.. I dun wan to take it from you but that's the only blue gemstone available..."  Yup, that's Niagara ala Adults for you... LOL.

    In this game, Richard won with KP in second place. Denise and Ryan probably spent too much effort fighting the rapids of Niagara (or more likely getting their gemstones stolen after all the hardwork spent in retrieving them). The win got Richard and KP the chance to travel to outer space to experience some cosmic encounters while Denise and Ryan were sent to the newly discovered island of Catan for some early settling adventure.

    Round 3 - Table 4: Thurn and Taxis


    Table 4 saw four gamers trying to build the most lucrative postal delivery business (from left): Shaun, Jen Fai, Melissa and Rob

    Rob finally joined us from KL. Welcome Rob!

    Unfortunately since he did not participate in any of the earlier rounds, he has gained zero point and thus had to start at Table 4. So here he was in Table 4 together with Shaun, Jen Fai and Melissa for the latest Spiel de Jahres winner (2006) Thurn and Taxis.

    Heng has the honour of teaching this group the game (since he's not playing in this group) and after "teacher Heng" has completed his lesson the four gamers eagerly got into their game.

    After much route building, card drawing and the odd mail deliveries, Rob lorded over all the rest to win this game with Jen Fai coming in second. They will move up to Table 3 next to fight for fame points as pirates, while Shaun and Melissa shall move on to Catan island to build settlements, cities and roads instead.

    Round 3 Results

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 China Heng (6) Jeff (7) Melody (6) Edwin (5)
    2 St Petersburg BK (6) Chris (5) Teddy (4) Alvin (6)
    3 Niagara Richard (4) KP (5) Denise (4) Ryan (3)
    4 Thurn and Taxis Rob (3) Jen Fai (2) Shaun (4) Melissa (2)

    Note:
    i. First two winners of each table move up to the next table (except Table 1) while the last two gamers move down to the next table (except Table 4)
    ii. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    iii. Number in brackets denote the gamer's current accumulated points at the end of this round.

    ROUND 4
    This round saw games of slightly heavier weight (time/difficulty) than Round #3. It also featured the game that's synonymous with the rise of Euro Designer Gaming i.e. Settlers of Catan - another Spiel de Jahres winner.

    Table Game Round 4  
    1 Santiago Heng (6) Jeff (7) BK (6) Chris (5)
    2 Cosmic Encounter Melody (6) Edwin (5) Richard (4) KP (5)
    3 Pirate's Cove Teddy (4) Alvin (6) Rob (3) Jen Fai (2)
    4 Settlers of Catan Denise (4) Ryan (3) Shaun (4) Melissa (2)

    Round 4 - Table 1: Santiago


    Table 1 saw the fun (yet vicious) game of fighting for canal water in Santiago (from left):  BK, Heng, Chris and Jeff (as usual not in pic).

    The four gamers were sent to the hot and humid island of Santiago to plant, grow and sell their crops which can be coffee, chili, banana or beans. Beside fighting with each other over the choice of crops to farm (thru a single round bidding action), they have to also make sure their farms are properly irrigated. How? By getting the canal overseer (the gamer who has the lowest bid in that round) to build a canal along your plantations otherwise your crops might dry up and you lose your all your potential profits on that plantation.

    The good thing is that the Canal Overseer can be ahem, "influenced" with suitably under-table offers. Obviously sometimes the Canal Overseer has his own (usually wicked) agenda and may choose to do it his way (and at the same time, humming Sinatra's signature hit "My Way") at a cost higher than the highest bid. But if that action hung someone out to dry.... that's all that matters to the Canal Overseer!

    Through absolutely corrupt means, Jeff managed to reap the most profit from his crop with Heng (all the while smiling wickedly) coming in second. Chris came in third and poor honest-do-good BK, who was hung out to dry a few times by these bunch of "callous" neighborhood farmers ended up last. However we all "feel" for BK's pain (hehehehe).

    For their hardwork, Jeff and Heng were sent to Wales to build castles with their knights, while Chris and BK moved to Table 2 next to the world of Elves for a mythical adventure!

    Round 4 - Table 2: Cosmic Encounter


    Table 2 has Cosmic Encounter in play (from left) KP, Richard, Melody and Edwin

    The 1st space game of this Euro Retreat featured the game Cosmic Encounter which was originally published by Eon Games more than 25 years ago but since then has been reprinted by Mayfair and Avalon Hill. The Avalon Hill version, arguably the best-looking edition of Cosmic Encounter was brought to the table. Each player is an alien race with their own special powers, and they all seek to make encounters - usually of the nasty violent type - with other aliens in an attempt to rule the universe!

    To appreciate how much "FUN" this game is, during this round you can visibly hear Table 2 generating the most audible laughter! Every now and then (I think when someone starts prepping his ships to attack another system/planet), you'll hear cries/howls/screams/accusations and all sort of banters/jest as the gamers attempted to wriggle their way out of trouble!

    Occasionally you hear things like, "Ooi, you can do that mer?" with replies "OF COURSE I CAN.. I've the Infestation Power la!"

    Yes there are lots of randomness in this game but if you want pure FUN FUN FUN in your game, this is one you should not miss!


    Table 2 getting lots of interests when Edwin taught Cosmic Encounter

    In the end, KP and Edwin won this round to set themselves up for Wales while Melody and Richard get to revisit the city of Pompeii just before Mount Vesuvius erupts!

    Round 4 - Table 3: Pirate's Cove


    Table 3 was about Treasure Island with four pirates (from left) Teddy, Jen Fai, Alvin and Rob

    The next table saw the beautiful game Pirate's Cove from Days of Wonder. Then again, which game from Days of Wonder are not beautiful? In this game, the pirates fight with each other for treasures, gold and fame points! The pirate who is most famous at the end of the year (12 turns) shall be hailed as the King of Pirate's Cove!

    The pirates have to also consider how they will set up their ship; should it be strong in the hull (so that it can carry more goods, presumably stolen ones) or should it have more firepower to bring FEAR to other pirates. Maybe it'll be good to have faster sails since running away seems the best "strategy" when faced with adversary!

    Besides having to contend with each other over the spoils of treasures, gold and fame points, they also need to be aware of the legendary pirate who sails the seas of Pirate's Cove. And if he sees you, you better pray to God your soul he keeps......

    After many fierce encounters on the high seas, Rob emerged as the most famous pirate of all with Jen Fai in second place. Both of them go to Elves land next for more adventures! Teddy and Alvin shall be attending to international customers in a cafe.

    Round 4 - Table 4: Settlers of Catan


    Table 4 saw the popular Catan played by (from left) Melissa, Denise, Shaun and Ryan

    Ahem.... with the current Malaysia Settlers of Catan champion (Ryan) in this table, the other three gamers will be having a tough challenge to unseat the King of Catan. Ryan did go on to win this game but the other three gamers were all tied for second place!

    So it came down to 2D6 for resolving the tie-break. First to get three 2D6 wins among the three shall be decided as the 1st runner-up and that went to Melissa. Now it was down to Denise and Shaun for another best of three 2D6 rolls. Denise won 2-1 to grab the 2nd runners-up spot.

    Ryan and Melissa shall be joining Melody and Richard in Pompeii while Denise and Shaun remains in this table to run an international cafe.

    Round 4 Results

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 Santiago Jeff (10) Heng (8) Chris (6) BK (6)
    2 Cosmic Encounter KP (8) Edwin (7) Melody (7) Richard (4)
    3 Pirate's Cove Rob (6) Jen Fai (4) Teddy (5) Alvin (6)
    4 Settlers of Catan Ryan (6) Melissa (6) Denise (5) Shaun (4)

    Note:
    i. First two winners of each table move up to the next table (except Table 1) while the last two gamers move down to the next table (except Table 4)
    ii. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    iii. Number in brackets denote the gamer's current accumulated points at the end of this round.

    ROUND 5
    This shall be the last round before we call it a day for Day One, and we have some good 1-hour+ games to bring to the table including two very good gateway games: Downfall of Pompeii and Cafe International. One of Alan Moon's early games Elfenland was also in play together with the Spiel des Jahres Winner for 2000 - Torres.

    Table Game Round 5  
    1 Torres Jeff (10) Heng (8) KP (8) Edwin (7)
    2 Elfenland Chris (6) BK (6) Rob (6) Jen Fai (4)
    3 Downfall of Pompeii Melody (7) Richard (4) Ryan (6) Melissa (6)
    4 Cafe International Teddy (5) Alvin (6) Denise (5) Shaun (4)

    Note: Due to a sudden communication breakdown (read: too much analysis paralysis in the game of Torres) in Wales, we were not able to take photos of any of the games played in this round!

    Edited: Except for one photo of the Torres table sent to me courtesy from Alvin (aycee). Thanks Alvin.

    Round 5 - Table 1: Torres


    Brain-burning stuff here at Torres (from left): Edwin, KP, Jeff and Heng (picture (c) Alvin)

    We have Jeff, Heng, KP and Edwin for Torres, a game of abstract resource management where you sent your knights to build (and control) castles for the King of England in Wales. This game was designed by the same designer as Tikal which was played in the 1st round of our Euro Retreat (see report #1). Both Tikal and Torres won the Spiel des Jahres award in 1999 and 2000 respectively.

    This game gives the gamers a huge sense of achievement as you start with a blank board and at the end of the game, they would have built some castles with various levels! The game uses the Action Point system first introduced in Tikal and with the addition of Action Cards, this game has good replayability.

    In this round, all four gamers were competing furiously in trying to build the "best" castles.... and to deny each other the King's Castle Bonus in each round. Heng made a great move in Round Two to sealed off the other three gamers from the King's Castle Bonus or so he thought. One by one, the other three gamers - by hook or by crook - maneuvered themselves to be able to claim the King's Castle Bonus (which would have made a lot of difference in their final scores).

    Finally, after much jockeying Jeff made a last minute sweeping move to claim the King's favour with Edwin in second place. Both of them shall move to the USA tomorrow to begin their IPP (independent power producer) business, while Heng and KP shall dabbled in stocks-n-mergers in the hotel industry.

    Round 5 - Table 2: Elfenland


    (c) Boardgamegeek

    Chris, BK, Rob and Jen Fai played the roles of elves in the mythical Elves Land and their mission is to visit as many of the 20 Elfencities in as short a time making use of the various "transportation modes" available in Elves Land. No, there are no cars, planes or bicycles here. Instead you get Pigs, Dragons and ElfBikes.

    This is one of Alan Moon's (of Ticket to Ride fame) early game but still very playable and enjoyable.

    Chris was making some good runs and was clearly in the lead. Rob thought he was losing... only to find in the end that Jen Fai had made some bad calculations and were behind him (in terms of score). Chris and Rob get the chance to build an IPP business empire in good ol' USA while Jen Fai and BK shall go to the first city of Catan.

    Round 5 - Table 3: Downfall of Pompeii


    (c) Boardgamegeek

    The city of Pompeii was a prosperous and growing Roman city until Mount Vesuvius erupted in AD79 and covered the entire city in lava! To this prosperous city, four courageous gamers - Melody, Richard, Ryan and Melissa - converged, hoping to make their fortunes and retire to Naples.

    Once they settled into Pompeii, they started to invite their friends to join them in their growing ventures.... and then Vesuvius shaked and seethed.. but the gamers paid no heed. After all when you are making good money, what's a little lava threat, yeah? In fact, they were so confident Vesuvius will not erupt, they begin to invite their relatives over!

    At times, the priests of Pompeii demanded that "human" sacrifice be made to appease the Volcano God and you get to see people being thrown screaming into the volcano! ...but still the relatives and friends kept coming in... until AD79 Mount Vesuvius erupted! And everyone started running like headless chickens to get out of Pompeii.....

    In the end, Ryan and Melody escaped with the most relatives/friends, and decided to change to the high-stake (but less perilous) business of stock-dealing in the hotel industry. Melissa and Richard would be exploring the underwater world of coral reefs and parrotfish instead.

    P/S. Downfall of Pompeii was pulled to the table again after we concluded our gaming for the day and we have Teddy, Jen Fai, Shaun and Edwin trying to outdo each other in their escape from the doomed city of Pompeii. Definitely a good fun gateway game for everyone!

    Round 5 - Table 4: Cafe International


    (c) Boardgamegeek

    Another Spiel des Jahres award winner (1989), Cafe International is a fun game where gamers play the role of waiters/waitresses in an cafe that serves international guests. They need to be able to not only serve their guests promptly but also seat them according to their nationalities, and also to ensure that there are never more than one more person of either sex at each table.

    Not an easy task, but then if done to the satisfaction of the guests, the gamers get "tips". Sometimes really good tips. Of course there's always the Bar if a gamer cannot find a suitable table for their guests. But having too many guests at the bar will "cost" the gamers in lost tips since not everyone appreciates being placed at the bar!

    The waiter/waitress with the most tips wins at the end of the game. We sent four gamers to the task - Teddy, Alvin, Denise and Shaun - and after a full days work of waiting at the tables, Shaun and Alvin came back with the most tips and will get to visit the first city of Catan. Denise and Teddy will be joining Melissa and Richard for some coral reef exploration.

    Round 5 Results

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 Torres Jeff (13) Edwin (9) Heng (9) KP (8)
    2 Elfenland Chris (9) Rob (8) Jen Fai (5) BK (6)
    3 Downfall of Pompeii Ryan (9) Melody (9) Melissa (7) Richard (4)
    4 Cafe International Shaun (7) Alvin (8) Denise (6) Teddy (5)

    Note:
    i. First two winners of each table move up to the next table (except Table 1) while the last two gamers move down to the next table (except Table 4)
    ii. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    iii. Number in brackets denote the gamer's current accumulated points at the end of this round.

    DINNER BREAK
    Time for us to break for the day and everyone proceeded to Rajawali Restaurant for dinner. After dinner, it's free-time for everyone. Some have their own plans while a few of us planned to do our After Eight Evening Gaming session at the Lobby Lounge which opens 24-hours.

    Click here to read Euro Game Retreat REport #3 where 1856 was being played for the 1st time in M'sia.


    Click here for more photos of the Euro Game Retreat 2006.
    For more event and meetup reports, visit our Boardgame Meetup Reports Blog.
    To discuss this event, visit our forums in BoardgameCafe.net

    If you wish to join events like this or our regular boardgame meetups, sign up now at KL Boardgames Meetup! It's FREE to join.

    To buy the games played in this event, visit our Web Store. We carry over 200+ games and provide prompt delivery to anywhere in Malaysia.

  • Euro Game Retreat Event Report #1 (7/10/06)

    EURO GAME RETREAT @ GENTING AWANA 7/10/06
    Event Report #1

    Gamers: Edwin, Shaun, Jen Fai, Denise, Richard, Chris, Melissa, KP, Ryan, BK, Melody, Teddy Pang, Heng, Alvin, Rob Street and Jeff Au

    Games: Heck Meck, Caylus, Antike, Tikal, Railroad Tycoon, Samurai, Through the Desert, RA, Ticket to Ride, China, St Petersburg, Niagara, Thurn & Taxis, Santiago, Cosmic Encounter, Pirates' Cove, Settlers of Catan, Torres, Elfenland, Pompeji, Cafe International, Power Grid, Acquire, Elasund, Reef Encounter, Tigris & Euphrates, El Grande, Puerto Rico, Primordial Soup. (Buy these games from our Web Store)

    Games on Special Menu: Dune, 1856
    Games on Preview: Project X

    Location: Genting Awana
    Date/Time: 7-8 October 06 (Sat/Sun)

    SUMMARY
    reported by Edwin Wong

    28 award winning euro games + buffet lunch, dinner, breakfast & tea breaks with snacks + the cool mountain air of the Awana Golf & Country Club + a great bunch of social/casual gamers = TONS OF FUN!

    Yes, we did it! Our 1st Euro Game Retreat (well, not really the first, but the previous two were private events)!

    We were happy to see gamers from different groups (mostly private) come together to meet each other, as that was the primary objective of the retreat. So, with new gaming friends found, we are already looking forward to the next retreat, where we hope to meet gamers from our neighboring countries as well.



    The retreat kicked-off at 900am, with gamers randomly seated over 4 tables, and playing the “ice-breaker” game - Heck Meck.

    All the winners then moved to Table#1, runner-ups to Table#2, etc, which would represent their starting table position. 28 games were then played over the next 1.5 days, banded by playing time, and graded by complexity (Table#1 would play more complex games than Table#4). After each round, the top two were promoted to the higher table, while the bottom two were relegated to the lower table.

    Round #1 - Caylus (table#1), Antike, Tikal, Railroad Tycoon.
    Round #2 - Samurai, Through the Desert, Ra, Ticket to Ride.
    Round #3 - China, Saint Peterburg, Niagara, Thurn&Taxis.
    Round #4 - Santiago, Cosmic Encounter, Pirates Cove, Settlers of Catan.
    Round #5 - Torres, Elfenland, Pompeji, Cafe International.
    Round #6 - Power Grid, Acquire, Elasund, Reef Encounter.
    Round #7 - Tigris & Euphrates, El Grande, Puerto Rico, Primordial Soup (not played)

    By 100pm the next day, everyone had learnt a few new games, made new friends, and looking forward to 2007 Euro Game Retreat!

    The participants also had a rare opportunity to preview “Project X”, which is due to be released at Spiel06 next week. Look out for our review, which we will post separately.

    DAY ONE 900-1800
    reported by jack208

    Day One started with all gamers making their own travel arrangement to Awana with everyone expected by 830 AM. Breakfast was served for those who did not manage to take theirs... and after some welcoming and intro among the gamers, Edwin kicked off the event with a welcome speech and a walk through of the gaming agenda for both days.


    Edwin doing his kick-off speech

    The sixteen gamers shall be grouped into 4 tables of four gamers; with each table seeing a different Euro Game being played for a total of 7 rounds. Hence we are looking to play 28 of the top/popular Euro Games within this 1 1/2 day retreat! The downside of course is that you may not get to play your favorite Euro Game (well, I didn't get to play Puerto Rico which is one of my faves). The upside is that you get to learn many new Euro Games!

     
    Some of the Euro Games lined up for this event

    In order to determine starting table order (since we have no official ranking of Euro Gamers in M'sia hehe), a round of Heck Meck (a.k.a. Pickomino) was played with the gamers ranked by their scores (roasted worms) in that game.

    One of the 16 gamers - Rob Street - was only able to come in the afternoon, hence we have a pool of 15 gamers to rank. Names were drawn from a hat and gamers were randomly grouped into 3 tables of five each.


    Table 1 saw (from left) Teddy, KP, Ryan, Shaun (hidden) and Richard vying to be the king (or queen) of roasted worms


    Table 2 has (from left) Edwin, Jen Fai, Alvin, Heng and Denise furiously throwing dices to grab worms!


    Finally in Table 3, we have (from left) Chris, BK, Melody (partially hidden), Melissa and Jeff (not in the picture at all coz taking photos mar!)

    ROUND 1
    After about 20 minutes of dice-fest (hmm... what a way to start the Euro Game fest - with dices!) the scores were tabulated and we now have the following table groupings:

    Table Game Round 1  
    1 Caylus Teddy Richard BK Heng
    2 Antike Edwin Chris Jen Fai Jeff
    3 Tikal Ryan Denise Melody Melissa
    4 Railroad Tycoon KP Alvin Shaun n/a

    Round 1 - Table 1: Caylus


    Table 1 doing Caylus (from left): Teddy, Richard, BK and Heng

    This table has the privilege of playing the IGA 2006 Award Winner and rated one of the most complex game on Boardgamegeek.... One of the wonderful thing about this retreat is that you have someone who knows the game teach you the game rules before you start your game. I think everyone agrees that learning a game from someone is so much easier (and less brain-racking) than having to read the rulebook yourself!

    The eventual winners from this round are (surprisingly two newbies to this game!) Teddy and BK who shall remain in this table, while the other two gamers (Heng and Richard) moved down to Table 2 in the next round.

    Round 1 - Table 2: Antike


    Table 2 doing Antike (from left): Jen Fai, Jeff, Chris and Edwin (picture (c) Alvin)

    Ahem, yours truly were drawn to this table - Antike being one of my fave games! I've Edwin, Chris and Jen Fai for company in this game of racing for Victory Points (VPs) in a Civilisation-like type of game. I was the Persian, Chris was the King of Arab while Jen Fai commanded the Greek armies. Edwin controls the tribe that runs around in loin clothes (Phoenicia).


    Both Chris (left) and Edwin aving megalomania thoughts...

    The Persians and Arabs adopted a more peaceful but know-how driven approach to grow their civilisation while the Phoenicians were running amok in the southern part of the world in their loin clothes until the Greek sailed down from the North to check them.

    In the end, the Persians (Jeff) won the game thru investment in superior technology while the Loin-men sorry I mean the Phoenicians (Edwin) did not do too badly as they came second proving that their expansionism strategy did have some merit.

    This meant Jeff and Edwin moved up to Table 1 next to fight for the honor of their Samurai clans, while the other two (Chris and Jen Fai) have to move down Table 3 to appease the Egyptian Sun God RA.

    Round 1 - Table 3: Tikal


    Table 3 saw a Roses vs Thorn exploration in the Mayan jungle of Tikal (from left): Ryan, Denise, Melody and Melissa

    The next table saw an interesting game of jungle exploration for the control of the riches of the Mayan temples in the game of Tikal, the 1st of the "Face Mask" trilogy of games that comprises Tikal, Mexica and Java.

    This was a game that pitched three beautiful ladies - Denise, Melody and Melissa - against Ryan, current Malaysia Champion for Settlers of Catan.


    The Msia Champion of Catan vs the Ladies of Tikal

    Alas this was not Settlers of Catan.... and the three ladies were anything but nicey in their gameplay. hehe.. Ryan was ruthlessly defeated by the three smiling ladies.

    Denise and Melody were the richest jungle explorers and thus earned the right to move up to Table 2 next for some cute pastel camel trekking through the desert. Melissa joined Ryan to move to Table 4 to spend their tickets to ride across USA.

    Round 1 - Table 4: Railroad Tycoon


    Table 4 saw three tycoon-wannabes (from left): Shaun, Alvin and KP.

    In the 4th table, we have three gamers (instead of four as Rob was still in KL!). This was the table of tycoons (or at least tycoon-wannabes) as three fight over the western USA to build their railroad empires and the right to be called the Railroad Tycoon!

    I heard this was a very closely fought match with Shaun claiming 2nd place by just one VP more than KP! Kudos to Alvin and Shaun who shall joined Chris and Jen Fai to welcome the Sun God RA.

    Round 1 Results

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 Caylus Teddy (3) BK (2) Heng (1) Richard
    2 Antike Jeff (3) Edwin (2) Chris (1) Jen Fai
    3 Tikal Denise (3) Melody (2) Melissa (1) Ryan
    4 Railroad Tycoon Alvin (3) Shaun (2) KP (1) n/a

    Note:
    i. First two winners of each table move up to the next table (except Table 1) while the last two gamers move down to the next table (except Table 4)
    ii. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    iii. Number in brackets denote the gamer's current accumulated points at the end of this round.

    ROUND 2
    Alrite... after 2 hours of good gaming, some won some lost... the 15 gamers went to their respective new tables to begin Round 2 where Knizia fans would be pleased to know that three of Reiner Knizia's games were chosen for this round!

    Table Game Round 2  
    1 Samurai Teddy (3) BK (2) Jeff (3) Edwin (2)
    2 Through the Desert Heng (1) Richard Denise (3) Melody (2)
    3 RA Chris (1) Jen Fai Alvin (3) Shaun (2)
    4 Ticket to Ride Melissa (1) Ryan KP (1) n/a

    Round 2 - Table 1: Samurai


    Table 1 saw Samurai in play (from left): Edwin, Teddy, BK and Jeff (not in picture)

    Samurai (the 2nd game in Knizia's tile-laying trilogy of Tigris & Euphrates, Samurai and Through The Desert) was chosen for Table 1 in Round 2. One of the few Euro Games that scale beautifully from 2 to 4 gamers, this is a game of political influence in the Shogun era of Japan where as Shogun of our own Samurai clan, we seek to spread our influence to be the one who finally controls Japan.

    I've played Samurai a number of times and most of the sessions were quite fun and fast.. however for some reasons, this game not only took longer than expected (it clocked past the 1.5 hr mark) but it was also very tense especially towards the end when each gamer were doing their utmost best to make sure they can secure the necessary majority to remain in contention for the game.

    In a 4-player Samurai game, at most only three gamers would be in contention at the end of the game as you need a simple majority in one of the three factions in order to qualify for final scoring. If you do not have majority, you are out of the game. Since there are only three factions but 4 gamers, there will always be (at least) one gamer who will be kicked out of the scoring at the end of the game.

    And I suppose everyone's trying to avoid being *that* gamer! Gosh......

    Finally after much huff and puff and lots of (friendly) name-calling, starting with

    "Eh, your turn la"

    to "Ooi Uncle, your turn to move la"

    and eventually deteriorating into
    "Alamak, Grandpa.... your turn la, quickly move la",

    the game finally came to a conclusion with Edwin winning the battle for control of Japan, and me coming second.

    Both of us remain in Table 1 to meet the next challengers in another feudal battle but this time in the Middle Kingdom of China. BK and Teddy, after the stressful battle moved down to Table 2 for some Russian vodkas in St Petersburg.

    Round 2 - Table 2: Through the Desert


    Table 2 were Thru the Desert (from left): Denise, Richard, Heng and Melody (picture (c) Alvin)

    Table 2 saw the second Knizia game in play - Through the Desert where cute pastel camels are the attraction! Due to the cute pastel camels, this is a game that favors the fairer gender unless our Al Ahmed (Nick Chew) is playing in which case, he'll sapu (sweep) the game! But since Al Ahmed is busy in the lowlands (i.e. KL city), this game was a more open affair...

    In the end, Melody and Heng won with their superior camel strategy (hehe) to earn the right to move up to Table 1 to meet Edwin and Jeff in the Middle Kingdom (China) while Richard & Denise (the hubby/wife combo) moved down to Table 3 to flex their muscles kayaking up and down Niagara Falls!

    Round 2 - Table 3: RA


    Jeff teaching the game of RA (picture (c) Alvin)

    Next on Table 3, we have yet another Knizia's game, his often talked-about bidding game of RA. In this game, you are Pharaohs seeking to build a rich and cultured civilisation in Eygpt. Each gamer has three Sun Tiles (ie the bidding currency) to bid for the various gold, buildings, civilization, pharaohs, and farmland. Smart use of your Sun Tiles especially the lower-value ones is a much-required skill if you wish to do well in this game. It's a very simple game to learn yet some of the underlying strategies can be "hidden" until you have played this game a few times.


    Table 3 paid homage to Sun God RA (from left): Shaun, Chris, Alvin and Jen Fai.

    After a few rounds of chanting Ra Ra Ra, Alvin and Chris managed to accumulate the most Victory Points in this game and will get the chance to visit St Petersburg next, while Shaun and Jen Fai have to settle for a trip to learn about Germany's postal business.

    Round 1 - Table 4: Ticket to Ride


    Table 4 saw Alan Moon's famous game Ticket to Ride (from left): Ryan, Melissa (hidden) and KP.

    Table 4 is the only exception in this round that does not feature a Knizia favorites. Instead it brought to the table one of the most popular game and IMHO the best gateway game (to intro newbies to Euro gaming) - Alan Moon's Ticket to Ride! This game is the Spiel des Jahres winner for 2004. The USA edition was played and we saw a three-player battle to build the largest and richest railroad connections among Ryan, Melissa and KP.

    Ryan emerged victorious with KP in 2nd place therefore both of them will join Richard & Denise in their Niagara adventure, while Melissa remains in this table to explore Germany's postal routes.

    Round 2 Results
    The gamer standings after two rounds of gaming.

    Table Game 3 pts 2 pts 1 pts 0 pt
    1 Samurai Edwin (5) Jeff (5) BK (3) Teddy (3)
    2 Thru the Desert Melody (5) Heng (3) Richard (1) Denise (3)
    3 RA Alvin (6) Chris (3) Shaun (3) Jen Fai
    4 Ticket to Ride Ryan (3) KP (3) Melissa (2) n/a

    Note:
    i. First two winners of each table move up to the next table (except Table 1) while the last two gamers move down to the next table (except Table 4)
    ii. Winner gets 3 points, 1st Runner-up 2 points and 2nd Runner-up 1 point.
    iii. Number in brackets denote the gamer's current accumulated points at the end of this round.

    LUNCH BREAK
    With the conclusion of Round 2, it's Lunch Time and the gamers adjourned to Rajawali Restaurant to fill up their stomach to prepare for an afternoon session of more gaming! The afternoon session shall resume with Round 3 which features the following games - China, St Petersburg, Niagara and Thurn and Taxis. Two Spiel des Jahres Winners in this round (Niagara 2006, Thurn and Taxis 2006)! We also expect to see the arrival of our 16th gamer - Rob Street - who unfortunately has to join in at Table 4.

    Click here to read Euro Game Retreat Report #2


    Click here for more photos of the Euro Game Retreat 2006.
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