I must say this game is gimmicky, but it does work and it’s certainly eye-catching. Talk about creative use of dice!
Dice in the game represent different cooking ingredients. They come in five colours, representing five different ingredients. At the start of the game, you roll them all and randomly organise them into a slab like this. Players then take turns using that cardboard cleaver to cut sections of dice off the slab. This is how you collect ingredients to cook various dishes. Actually it’s a little troublesome using the cleaver, we ended up mostly using our fingers.
When you carve sections off the slab, you can take as many dice as you want as long as the total is not more than 10. For example in this photo above, you can take the three dice at the bottom right – green 5, beige 3 and green 2. When you cleave a piece off, you cannot break the slab into two. It must be a proper straight cut and not a jagged line. Most of the time you are cutting one of the corners off.
As more and more dice are cut off, eventually the slab will run out of one of the ingredient types. This is when the next player will have the option to reroll all dice, adding those which have been used and discarded, to create a new slab.
You use dice to cook dishes. This is standard contract fulfilment. You have a special power token which lets you change one die to a different value or different colour. This power is refreshed every time the central slab is reset.
In addition to the dishes you can cook, you have optional special missions that can be attached to each dish. If you can fulfil these additional conditions, you score extra points.
This particular special mission works perfectly with this dish. It requires discarding an extra mushroom (beige die), but it scores 3 points per mushroom in the recipe.
This is a pretty simple game and it’s something for the casual audience. A bit too simple for gamers, but it’ll work as a family game.
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