Bebop is a tile placement game about a jazz music fair. You are ticket sellers trying to book the right seats for customers who enjoy specific performances – piano, brass (trumpets) or percussion (drums). I find the link between theme and mechanism a little weak, but still, it’s nice to see a music fair setting, which is not something you see often. This being a tile placement game means there is much board play and spatial element.
The board area you use is adjusted based on the number of players. There are stages scattered around the board, and a stage can have between one to three instruments, indicating the performance types. The performance at a stage starts when available spaces around it all have seats placed, and all these seats are filled with customers. A performance is how you score points.
Whenever you manage to score at a performance, you gain a token of the instrument type. This is used at end game scoring. At the end of the game, the largest families in each colour score points. If you are involved in some of these families, you score those family members based on these tokens you have collected, matching the family member icon of course.
Some seats in your stock have special powers, which spice things up a little. One can be used to replace an opponent’s seat. You only have one of these so you want to keep it for the most important situation. One seat allows you to immediately place another. One seat lets you seat a customer immediately.
In Bebop you compete to score performances. Fully enclosing a stage by yourself can take much effort. Not all spaces around a stage are mandatory, but still, there is some effort needed. So sometimes you hope others will come and collaborate with you so that the performance can start earlier and thus give you more points. You may end up having to share points. Or if your opponent has more matching customers, then you get nothing. One tactic you can use to delay your opponents from scoring a performance is butting in with a seat and then delay seating a customer. The performance won’t start if there is still an empty seat.
The families are an interesting additional layer to the competition. In the short term, they give you extra points whenever you add to a family. Multiple players can have seats used by the same family. You will try to manipulate families so that you get involved in the largest ones by game end. They will give you points. In addition to the tactical wins, you must position yourself for the game end scoring as well.
Bebop is a light to mid weight strategy game big in the spatial aspect. If you feel like playing something with more board play and not doing another everyone-on-their-own-player-board Eurogame, you can give this a go.
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